Roblox Noot Noot Script Require Work

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local soundTemplate = ReplicatedStorage:WaitForChild("NootSound")
local function playNoot()
    local char = player.Character or player.CharacterAdded:Wait()
    local hrp = char:WaitForChild("HumanoidRootPart")
    -- Clone sound into character so it plays locally
    local s = soundTemplate:Clone()
    s.Parent = hrp
    s:Play()
    game.Debris:AddItem(s, 5)
    -- Chat message (system)
    game.StarterGui:SetCore("ChatMakeSystemMessage", 
        Text = player.Name .. " says: Noot noot!";
        Color = Color3.fromRGB(0,170,255);
    )
end
UserInputService.InputBegan:Connect(function(input, gp)
    if gp then return end
    if input.KeyCode == Enum.KeyCode.X then
        playNoot()
    end
end)

This script is designed for educational purposes and for use in games that allow scripting (using require). Do not use this in games that prohibit exploiting/scripting, as it can lead to your Roblox account being banned.


If a RemoteEvent fires your "Noot Noot" effect, check if the player actually has the tool or gamepass to do so. roblox noot noot script require work

-- Server Script
remote.OnServerEvent:Connect(function(player)
    -- BAD: Allows anyone to trigger
    -- BAD: NootModule.PlayOnCharacter(player.Character)
-- GOOD: Check if player owns the "Penguin gamepass"
if player:FindFirstChild("Gamepasses") and player.Gamepasses:FindFirstChild("PenguinLord") then
    local NootModule = require(game.ReplicatedStorage.NootModule)
    NootModule.PlayOnCharacter(player.Character)
end

end)