Roblox Noot Noot Script Require Work
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local soundTemplate = ReplicatedStorage:WaitForChild("NootSound")
local function playNoot()
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
-- Clone sound into character so it plays locally
local s = soundTemplate:Clone()
s.Parent = hrp
s:Play()
game.Debris:AddItem(s, 5)
-- Chat message (system)
game.StarterGui:SetCore("ChatMakeSystemMessage",
Text = player.Name .. " says: Noot noot!";
Color = Color3.fromRGB(0,170,255);
)
end
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.X then
playNoot()
end
end)
This script is designed for educational purposes and for use in games that allow scripting (using require). Do not use this in games that prohibit exploiting/scripting, as it can lead to your Roblox account being banned.
If a RemoteEvent fires your "Noot Noot" effect, check if the player actually has the tool or gamepass to do so. roblox noot noot script require work
-- Server Script remote.OnServerEvent:Connect(function(player) -- BAD: Allows anyone to trigger -- BAD: NootModule.PlayOnCharacter(player.Character)-- GOOD: Check if player owns the "Penguin gamepass" if player:FindFirstChild("Gamepasses") and player.Gamepasses:FindFirstChild("PenguinLord") then local NootModule = require(game.ReplicatedStorage.NootModule) NootModule.PlayOnCharacter(player.Character) end
end)