Defense Script — Roblox Toy
Like many Roblox TD games, Toy Defense features seasonal egg hunts. To get a limited-edition toy, you might need to beat Wave 100 three times. Doing that manually takes 6+ hours. A script does it while you sleep.
To use the Roblox Toy Defense Script, follow these steps:
Here is the complete script:
-- Game Configuration
local gameConfig =
enemySpawnRate = 2, -- seconds
enemiesPerWave = 10,
towerDamage = 10,
towerRange = 10,
enemySpeed = 2,
enemyHealth = 10,
-- Enemy Module
local Enemy = {}
Enemy.__index = Enemy
function Enemy.new(x, y)
local enemy = setmetatable({}, Enemy)
enemy.x = x
enemy.y = y
enemy.health = gameConfig.enemyHealth
return enemy
end
function Enemy:move()
self.x = self.x + gameConfig.enemySpeed
end
function Enemy:takeDamage(damage)
self.health = self.health - damage
if self.health <= 0 then
return true
else
return false
end
end
-- Tower Module
local Tower = {}
Tower.__index = Tower
function Tower.new(x, y)
local tower = setmetatable({}, Tower)
tower.x = x
tower.y = y
tower.damage = gameConfig.towerDamage
tower.range = gameConfig.towerRange
return tower
end
function Tower:attack(enemy)
if (self.x - enemy.x) ^ 2 + (self.y - enemy.y) ^ 2 <= self.range ^ 2 then
enemy:takeDamage(self.damage)
end
end
-- Game Logic
local game = {}
game.enemies = {}
game.towers = {}
game.score = 0
game.wave = 1
function game.spawnEnemy()
table.insert(game.enemies, Enemy.new(0, math.random(0, 100)))
wait(gameConfig.enemySpawnRate)
game.spawnEnemy()
end
function game.buildTower(x, y)
table.insert(game.towers, Tower.new(x, y))
end
function game.update()
for i, enemy in pairs(game.enemies) do
enemy:move()
if enemy.x > 100 then
table.remove(game.enemies, i)
game.score = game.score - 10
end
for j, tower in pairs(game.towers) do
tower:attack(enemy)
end
end
if #game.enemies == 0 then
game.wave = game.wave + 1
for i = 1, gameConfig.enemiesPerWave do
game.spawnEnemy()
end
end
if game.score <= -100 then
print("Game Over")
end
end
-- Main Loop
game.spawnEnemy()
while wait(1) do
game.update()
end
Before you start scripting, make sure you have a good grasp of your game's mechanics. In "Toy Defense," players typically place defensive toys or towers to prevent enemies (often other toys) from reaching a certain point.
The script starts by defining the game configuration variables, such as the enemy spawn rate and the tower's damage and range. Roblox Toy Defense Script
The Enemy module contains functions that handle enemy behavior, such as spawning, movement, and collision detection. The Enemy.new function creates a new enemy object, and the Enemy:move function updates the enemy's position.
The Tower module contains functions that handle tower behavior, such as building, upgrading, and attacking enemies. The Tower.new function creates a new tower object, and the Tower:attack function makes the tower attack an enemy. Like many Roblox TD games, Toy Defense features
The Game Logic module contains functions that handle the game's logic, such as enemy waves, scoring, and game over conditions. The game.spawnEnemy function spawns a new enemy, and the game.buildTower function builds a new tower.
The main loop of the script calls the game.update function every second, which updates the game state by moving enemies, attacking enemies with towers, and checking for game over conditions. Before you start scripting, make sure you have