Rome Total War Alexander Unit Id List High Quality Repack May 2026
| Unit Name | Unit ID | Description |
| :--- | :--- | :--- |
| Scythian Noble Cavalry | scythian noble cavalry | Heavily armored horse archers/melee hybrid. |
| Scythian Horse Archers | scythian horse archer | Fast skirmishers. |
| Scythian Chariots | scythian chariot | Shock chariots. |
| Head Hunting Maidens | scythian maiden | Unique infantry with high morale. |
The High Quality Repack typically includes all vanilla mercenaries plus 2-3 "restored" units cut from the original CD version.
| Unit ID (Type Name) | Display Name | Availability |
| :--- | :--- | :--- |
| merc_greek_hoplite | Mercenary Hoplites | Greece/Asia Minor |
| merc_barbarian_axeman | Gallic Axemen | Thrace/Illyria |
| merc_rhodian_slinger | Rhodian Slingers | Rhodes Coast |
| merc_elephant_african | African Elephant (Restored) | Egypt/Syria (Repack only) |
For a user of a high-quality repack, the Unit ID List serves three functions:
The Rome Total War Alexander Unit ID List High Quality Repack is your key to unlocking the full potential of the best Alexander modding base available. Whether you are balance-patching the Persian Immortals, spawning historical armies, or creating a new faction, these IDs are verified to work with the modern, crash-free repack versions.
Remember: Mod responsibly, always backup your files, and never forget that even with the highest quality textures, two units of Hypaspists flanking a Persian center will never go out of style.
Have a unit ID that’s missing from this list? Check your data/text/export_units.txt file for the localised names, or drop a comment below. rome total war alexander unit id list high quality repack
Happy conquering, Strategos.
Macedonian IDs often differ from the base game due to the expansion's specific roster. Companion Cavalry companion cavalry alexander Alexander's Bodyguard Hypaspists hypaspists Phalangites phalangites Thessalian Cavalry thessalian cavalry Agrianian Javelinmen agrianian javelinmen Pharrisean Guard pharrisean guard Persian & Eastern Unit IDs Memnon of Rhodes memnon of rhodes Persian Guard persian guard Indian Elephants indian elephants Indian Longbowmen indian longbowmen Indian Chariots indian chariots Mercenary & Regional IDs Arab Cavalry merc arab cavalry Illyrian Mercenaries illyrian mercenaries Dahae Horse Archers dahae horse archers Scythian Noble Cavalry scythian noble cavalry Steam Community Finding Missing IDs Locally
If a specific ID from a "high quality repack" or mod is not working, you can find the exact internal name on your computer: Navigate to your game folder: .../Rome - Total War/alexander/data/ Open the file export_descr_unit.txt Look for the line for each entry. The text immediately following is the exact Unit ID needed for the cheat console. Restatement of Result To use units in Rome: Total War – Alexander , the correct IDs must be entered into the create_unit command, which can be verified manually in the game's export_descr_unit.txt found in the game files? Rome Classic Mercenary Guide (Alexander) - Steam Community
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Finding unit IDs for Rome: Total War – Alexander is essential for using the create_unit | Unit Name | Unit ID | Description
console command. These IDs are often different from the "display names" you see in-game. Steam Community Core Unit IDs (Commonly Used)
Below are confirmed internal IDs for major units and factions in the Alexander expansion: Unit Display Name Internal Unit ID (for cheats) Alexander (General) Memnon of Rhodes memnon of rhodes Javelin Skirmishers javelin skirmishers Indian Elephants indian elephants Indian Chariots indian chariots Illyrian Mercenaries illyrian mercenaries How to Find Any Unit ID
If you are using a "High Quality Repack" or specific mod, unit IDs may vary. You can find the exact ID for any unit by looking into the game's internal data files: Category:Rome: Total War: Alexander units
Here’s a concise review of the “Rome Total War: Alexander – Unit ID List (High Quality Repack)” , based on what such a package typically offers and how useful it is for modders and players.
In Alexander, units are categorized by culture (Greek, Persian, Eastern, Barbarian). The "ID" you need for console commands (e.g., create_unit "General" "greek_hoplite_spartan" 3 3 3 3) is the Type Name found in the first line of each unit block.