room.onPlayerJoin = function(player) const redCount = room.getPlayerList().filter(p => p.team === 1).length; const blueCount = room.getPlayerList().filter(p => p.team === 2).length;
if (redCount <= blueCount) room.setPlayerTeam(player.id, 1); else room.setPlayerTeam(player.id, 2); ;
In the HaxBall scripting context, the window object is the global scope. The script must define a room configuration object and pass it to the HBInit function to initialize the server. Script Haxball
Key Initialization Code:
var room = HBInit(
roomName: "Scripted Room",
maxPlayers: 16,
public: true,
password: null,
token: null // Required for public rooms on new versions
);
Modern versions of HaxBall require a token to host public rooms. This has reduced the proliferation of spam rooms but requires script hosters to acquire tokens from the official HaxBall website. In the HaxBall scripting context, the window object
Tournament and league management
Scoreboards, HUDs, and overlays
Custom game modes and rules
Replay, logging, and analytics
Bots and AI