Script Haxball | Must Try

room.onPlayerJoin = function(player) 
  const redCount = room.getPlayerList().filter(p => p.team === 1).length;
  const blueCount = room.getPlayerList().filter(p => p.team === 2).length;

if (redCount <= blueCount) room.setPlayerTeam(player.id, 1); else room.setPlayerTeam(player.id, 2); ;

In the HaxBall scripting context, the window object is the global scope. The script must define a room configuration object and pass it to the HBInit function to initialize the server. Script Haxball

Key Initialization Code:

var room = HBInit(
    roomName: "Scripted Room",
    maxPlayers: 16,
    public: true,
    password: null,
    token: null // Required for public rooms on new versions
);

Modern versions of HaxBall require a token to host public rooms. This has reduced the proliferation of spam rooms but requires script hosters to acquire tokens from the official HaxBall website. In the HaxBall scripting context, the window object

  • Tournament and league management

  • Scoreboards, HUDs, and overlays

  • Custom game modes and rules

  • Replay, logging, and analytics

  • Bots and AI