Simple Road To Grambys Script Top May 2026
Anxious grapplers release the wrist halfway through, thinking they need balance. This lets the opponent post out and stop the roll. Fix: Squeeze the wrist like a lifeline until you are seated.
This script uses the PathfindingService to create a path from a start point to Gramby. It's a basic example and might need adjustments based on your game's architecture.
-- Services
local PathfindingService = game:GetService("PathfindingService")
local Players = game:GetService("Players")
-- Assuming Gramby has a part named "GrambyPart"
local grambyPart = game.Workspace:FindFirstChild("GrambyPart")
-- Function to find path
local function findPath(start, goal)
local path = PathfindingService:CreatePath()
local waypoints = path:ComputeAsync(start.HumanoidRootPart.Position, grambyPart.Position)
return waypoints
end
-- Function to move character along waypoints
local function moveCharacter(character, waypoints)
if waypoints then
for _, waypoint in ipairs(waypoints) do
character.HumanoidRootPart.CFrame = CFrame.new(waypoint.Position)
wait(1) -- Adjust speed by changing wait time
end
end
end
-- Player spawns
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
-- Finding path and moving
local start = character
local waypoints = findPath(start, grambyPart)
moveCharacter(start, waypoints)
end)
end)
Here is the secret: do not kick your legs wildly. Instead, keep your knees bent and drive your left heel toward your left ear, but underneath your body. This action forces your hips to lift and rotate. simple road to grambys script top
This is the most critical part. Unlike standard Roblox cars, "Gramby's" cars often use modified properties for stability on long roads.
Location: ServerScriptService (or inside the vehicle model).
Purpose: Defines how the car handles. Here is the secret: do not kick your legs wildly
-- Simple Vehicle Controller
local car = script.Parent
local seat = car:WaitForChild("VehicleSeat")
-- Configuration
local MAX_SPEED = 80
local ACCELERATION = 1.5
local TURN_SPEED = 1.0
-- Setting the properties
seat.MaxSpeed = MAX_SPEED
seat.Torque = ACCELERATION * 200 -- Torque moves the car
seat.TurnSpeed = TURN_SPEED
-- Optional: Flip the car if it overturns
seat.ChildRemoved:Connect(function(child)
if child.Name == "SeatWeld" then
-- Player left the seat
print("Player exited vehicle")
end
end)
Reach up with your right hand and grab your opponent’s left wrist (the arm that is controlling your waist or far arm). Hold it like a handshake. This is your anchor.
Stop fighting to sit up. If your opponent has a tight waist and chest-to-chest pressure, relax your core, stay flat, and turn your hips slightly to one side—for this example, let’s say you turn to your right. Reach up with your right hand and grab
You finish in one of three classic positions:
At this point, the script is complete. You have gone from flattened bottom to commanding top without muscling or scrambling.