Starsector Additional Console Commands Better -

These mods either add their own console commands or enhance the console:

| Mod | Added Commands | |-----|----------------| | Nexerelin | nex_* commands (e.g., nex_invade, nex_forcepeace) | | Terraforming & Station Construction | addcondition, removecondition for colony modifiers | | Industrial Evolution | addindustry_IndEvo_* for custom industries | | Ashes of the Domain | addprogression, unlockvault | | Grand Colonies | setmarketsize, addstructure |

Install these mods and run list commands to see all new additions.


Save this as fixcolony.starsector:

setmarketowner player
addcondition habitable
addcondition farmland_adequate
removecondition pollution
additem pristine_nanoforge
additem corrupted_nanoforge
additem synchrotron
additem fullerene_spool
additem plasma_dynamo

Run it when your dream colony spawns with three ruins and a tectonic activity of 7.

Security Note: Never download random .starsector scripts from forums without reading them first. Commands like deleteallfleets or removeplanet are irreversible.

To say "Additional Console Commands" is better is an understatement—it is the modernized version of a classic tool. It respects the player's time. starsector additional console commands better

If the original Console Commands mod was a command prompt interface from the 1990s, the "Additional" updates are a modern operating system. For the player who wants to test out that new High Tech Armada mod without grinding for credits, or the modder who needs to check collision radius on a new sprite, the expanded console is not just a cheat tool; it is a necessity.

Recommendation: If you are still running the legacy Console Commands mod without the additional libraries or updates, update immediately. The sector is vast, but with the right commands, it can be as small—or as manageable—as you want it to be.


This write-up surveys useful additional console commands for Starsector (v0.95+ assumptions), how to enable/use them, and practical examples for debugging, modding, and gameplay testing. These mods either add their own console commands

Leaving devmode on allows you to instantly build colonies (no cost), ignore supply/fuel, and fly through terrain. It also disables achievements and certain event triggers. Always toggle off after testing.

  • completeMission
  • failMission
  • The Console Commands mod (by LazyWizard) is an essential tool for many Starsector players. It allows you to:

    Base mod link: Available on the Fractal Softworks forums or through the mod manager TriOS. Install these mods and run list commands to