Starsector Console Commands Verified May 2026
The console is the ultimate power tool in Starsector, but only if you have the right key codes. With this verified list—tested on the latest patches and free from forum copy-paste rot—you can now manipulate the sector safely.
Quick Recap for your notepad:
Now go forth, Captain. Break the sector. Rebuild it. And remember: With great console commands comes great instability. Save your game before every cheat.
Have a verified command we missed? Check the official Console Commands thread on Fractal Softworks. The mod author updates the help command frequently—type help in-game for the definitive, real-time list.
Starsector does not have a built-in "paper" or formal list of console commands within the base game. To access console commands, you must install the Console Commands mod by LazyWizard.
Once the mod is installed and enabled in the Starsector launcher, you can summon the console in-game using Ctrl + Backspace Essential Commands For a complete list of commands available to you, enter
into the console. For detailed information on a specific command, use help
. Below are some of the most verified and commonly used commands: addcredits
: Adds a specific condition (e.g., cryovolcanic) to a selected planet. destroycolony : Removes a colony from a planet. allblueprints : Unlocks all ship and weapon blueprints. : Toggles system-wide sensor visibility. infiniteammo
: Enables infinite ammunition during combat (combat-specific command). Starsector Technical Tips [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector
Master the Stars: The Ultimate Guide to Starsector Console Commands (Verified)
Starsector is a game of immense depth, but sometimes the sheer scale of the Persean Sector can be overwhelming. Whether you’re looking to bypass a grueling grind, test out a late-game fleet composition, or simply recover a lost save, the Starsector Console Commands mod is an essential tool.
In this guide, we provide a verified list of the most useful commands and explain exactly how to get them running in your game. How to Install and Open the Console
Unlike many RPGs, Starsector does not have a native console built into the vanilla launcher. You must install the Console Commands mod created by the community.
Download: Visit the Starsector Mod Index and download the "Console Commands" mod.
Install: Extract the folder into your Starsector/mods directory.
Enable: Launch the Starsector launcher, click "Mods," and ensure "Console Commands" is checked.
Activate In-Game: By default, press Ctrl + Backspace while on the campaign map to open the command overlay. Verified Essential Commands
These are the most common commands verified to work with the latest stable releases of Starsector. 1. Resource & Currency Commands
If your colony is starving or you’re short on credits for that new Capital ship:
addcredits [amount] – Instantly adds the specified amount of credits to your account.
addmarines [amount] – Adds marines to your fleet for raiding or planet capture.
addsupplies [amount] – Adds supplies to prevent your fleet from breaking down.
addfuel [amount] – Adds fuel so you don't get stranded in deep space. 2. Fleet & Ship Management starsector console commands verified
Perfect for players who want to skip the "salvage" phase and jump straight into fleet commanding:
addship [ship_id] – Adds a specific ship to your fleet. (Example: addship onslaught_Elite).
repair – Instantly repairs all ships in your fleet and restores their combat readiness (CR).
addaptitude [aptitude_id] [amount] – Increases your character's aptitude levels.
addskillpoints [amount] – Gives you points to spend on your skill tree. 3. Campaign & Exploration
Tired of slow travel or fog of war? Use these to speed up your expansion:
reveal – Reveals the entire star system map, showing all planets and points of interest.
gotosector [system_name] – Instantly teleports your fleet to a specific star system.
setmarketcondition [condition_id] – Useful for fixing or buffing your player-owned colonies.
respec – Allows you to completely reset your character’s skills. 4. Quality of Life (Technical)
list ships – Displays a list of all ship IDs available in your current installation (including modded ships).
help [command] – Provides a brief explanation of what a specific command does. clear – Clears the console history. Pro-Tip: Finding Internal IDs
Many commands require a specific ID (like ship_id or item_id). If you don't know the exact name, use the list command. For example, typing list weapons will provide a text file or in-console list of every weapon ID currently loaded in your game. Warning: Use Sparingly
While Starsector console commands are excellent for testing or recovering from bugs, using them excessively can strip the challenge out of the game's unique "survival" economy. We recommend using them to enhance your fun—not to skip the gameplay entirely!
| Playstyle | Recommendation |
|-----------|----------------|
| First-time vanilla player | ❌ Skip it – experience the intended struggle first. |
| Modded campaign (Nexerelin) | ✅ Get it – essential for fixing mod bugs or skipping grind. |
| Ship / weapon tester | ✅ Must-have – saves hours of farming. |
| Sandbox / storyteller | ✅ Perfect – use infinite commands and focus on roleplay. |
| Hardcore ironman purist | ❌ Avoid – you’ll hate yourself for opening the console. |
There are thousands of old reddit posts and Steam guides that claim commands work—but they don't anymore. Here is the truth:
Myth: addspecial domain_era_bp gives you everything.
Truth: That command crashes the game in 0.96a. Use addspecial all_bps instead.
Myth: levelup adds a skill point.
Truth: The command is setlevel [x]. levelup does nothing.
Myth: You can give AI cores via console.
Truth: Partially. addspecial alpha_core works, but equipping them to colonies requires the additem command for "ai_core_alpha".
Error "Command not found": This means you forgot to enable the mod, or you typed the command in the main menu (only works in campaign).
Error "NullPointerException": You tried to add a ship hull that doesn't exist. Run listships middle first to verify the ID.
The hardest part of using the console is knowing the IDs. Ships usually have simple IDs (like eagle, falcon, wolf), but modded ships can have complex names (like ms_sparkle).
Type list ships
This guide outlines verified methods and commands for using the console in Starsector. 1. Setup and Activation
Standard Starsector does not have a built-in console for players. To use these commands, you must install the Console Commands mod (authored by LazyWizard). Requirements : Most versions require the mod to function correctly. Activation : Once installed, open the console in-game using in the console to list all available commands, or help
These commands allow you to modify your fleet, resources, and relationships during the campaign. Description AddCredits
Commands for world-building, exploration, and fixing gameplay hurdles. [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector
The primary way to use console commands in Starsector is via the Console Commands Mod, as the base game does not have a built-in developer console enabled for players. 🛠️ Setup and Activation
Required Mod: Download and install the Console Commands mod from the Fractal Softworks forum.
Open Console: Press Ctrl + Backspace while in-game (on the campaign map or in combat).
Help Command: Type help to see a full list of available commands.
Targeting: Most commands apply to your current fleet or the object you are currently interacting with. 🚀 Common Verified Commands Resources & Economy
Add Credits: addcredits [amount] — Adds the specified number of credits to your account.
Add Story Points: addstorypoints [amount] — Grants story points for skills or hull mods.
Add Items: additem [id] [amount] — Adds specific commodities (e.g., heavy_machinery, supplies). Fleet & Ships
Add Ship: addship [ship_id] — Spawns a specific ship into your fleet.
Repair All: repair — Instantly repairs all ships in your fleet and restores combat readiness.
Infinite Ammo: infiniteammo — Toggles unlimited ammunition during tactical combat. Exploration & World
Reveal Map: reveal — Removes the "fog of war" from the current star system.
List Systems: list systems — Displays IDs for all star systems in the sector.
List Planets: list planets — Shows IDs for all planets within your current system.
Go To: goto [target_id] — Instantly teleports your fleet to a specific planet or station. Reputation & Progression
Set Reputation: setrelationship [faction_id] [value] — Changes your standing with a faction (values range from -100 to 100).
Add XP: addxp [amount] — Grants experience points to your character.
All Technologies: alltechnologies — Unlocks all blueprints for colonies. ⚠️ Important Usage Notes
Save Backup: Always back up your save file before using heavy world-altering commands, as some cannot be undone. The console is the ultimate power tool in
ID Accuracy: Commands like addship require the internal ID (e.g., hammerhead_Elite), not the display name. Use list ships to find correct IDs.
Combat vs. Campaign: Some commands only work during active battles, while others are strictly for the overworld map.
If you're looking for a specific ship ID or a faction's internal code, I can pull those up for you—which one are you trying to find? [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector
A guide to StarSector console commands! Here are some verified console commands for StarSector:
Note: These commands are case-sensitive and should be entered into the console without the quotes.
General Commands
Gameplay Commands
Ship Commands
Map Commands
Debug Commands
Other Commands
Verified Sources:
Keep in mind that some commands might be removed or changed in future updates. Always check the official sources for the most up-to-date information.
Verified Starsector Console Commands: A Comprehensive Guide
Starsector, a popular space-exploration simulation game, offers a wide range of console commands that can enhance gameplay, provide debugging tools, and even unlock hidden features. As a comprehensive guide, this essay aims to cover verified Starsector console commands, their usage, and benefits.
Accessing the Console
To access the console in Starsector, players need to press the ~ key (tilde) during gameplay. This will open the console window, where users can type various commands.
Verified Console Commands
Here's a list of verified Starsector console commands:
If a quest bugs out (e.g., the Galatia Academy quest line):
setQuestStage [quest_id] [stage_number]
Warning: You need the exact quest ID from the data/quests/ folder. Use showquests first to see active flags.
Just because a command is verified doesn't mean you should use it. Starsector is a game about rising from the gutter. The best way to use the console is to fix bugs or test fleet compositions—not to remove the friction entirely.
Recommended "Clean" Uses:
Moral of the story: Use addcredits once to buy a Colossus freighter, then turn off the console. You'll thank yourself later. Now go forth, Captain
| Command | Syntax | Verified Effect |
| :--- | :--- | :--- |
| Add Condition | addcondition [id] | Adds planetary conditions (e.g., addcondition farmland_bountiful). Warning: Do not add mutually exclusive conditions. |
| Remove Condition | removecondition [id] | Removes pollution or rare ore deposits. |
| Set Colony Size | setmarketsize [x] | Sets your current colony's market size (1-10). Size 10 = huge population. |
| Add Industry | addindustry [id] | (e.g., addindustry heavybatteries). Skips build time. |
| Add Structure | addstructure [id] | (e.g., addstructure waystation). |
| Make Pristine | repairall | Repairs all orbital stations and industries instantly. |