Tentacle Mart V010 Strange Girl
By Alex Mercer | Cryptic Game Analyst
In the crowded, chaotic world of indie horror and alternate reality games (ARGs), it takes something truly bizarre to break through the noise. Enter Tentacle Mart v010 Strange Girl —a phrase that has been burning up Reddit forums, Discord servers, and mysterious QR code scan logs over the last 72 hours.
If you landed here because you saw a glitched ad for a “supermarket” that sells impossible things, or because a friend sent you a link to a site that looks like a 1998 GeoCities page selling seafood, you’re in the right place. This article is your complete guide to the Tentacle Mart v010 Strange Girl phenomenon: what it is, why it matters, and how to survive the rabbit hole.
If you want to encounter the Strange Girl for yourself, follow these community guidelines:
In Tentacle Mart v0.10, the "Strange Girl" (often referred to as the girl in the purple hoodie or the mysterious customer) requires a specific sequence of interactions to progress her storyline. Triggering the Encounter
Visit the Mart at night: She typically appears during the late-night shifts.
Observe her behavior: She will often linger near specific aisles without purchasing items initially.
Initiate dialogue: Approach her when she is standing still to trigger the first introductory cutscene. Progression Steps
Requirement: You must have a high enough Corruption or Store Reputation level (check your stats in the manager's office).
The Item Request: Eventually, she will ask for a "special item" not found on the regular shelves.
Storage Room Interaction: After the request, look for her near the back storage area during your next night shift.
Inventory Check: Ensure you have unlocked the "Tentacle Seeds" or "Experimental Gels" through the upgrade menu, as these are often required to move her quest forward.
💡 Save often: Choices during her dialogue can lead to different scenes or temporarily lock the quest until the next day.
Check the Store Computer: Some versions require you to "order" a specific mystery shipment before she interacts with you further.
Focus on Sanity management: Interacting with her can drain your character's sanity faster than standard customers. If you're stuck on a specific part, let me know: What day/night are you currently on? Have you already unlocked the back room? What was the last dialogue she said to you?
I can give you the exact choice to make to keep the story moving!
Tentacle Mart v0.1.0, developed by Strange Girl Studios, is an early-access, adult-oriented, tentacle-based simulation game, often distributed via niche, non-mainstream platforms. The title frequently appears in discussions on platforms like Itch.io and specialized game forums, highlighting its mechanics and community presence. For more information, visit Itch.io. Tentacle Mart v0.1.0 Android
The bell above the door of Tentacle Mart didn’t chime. It gurgled.
Jake, the night shift clerk, didn’t look up from scrubbing the counter. After six months, you learn to ignore the sounds. The wet slither of the floor-mop display (self-wringing, organic). The low, subsonic hum from the bulk brine tanks. The occasional thwump of a promotional suction cup detaching from the ceiling and falling onto the chip aisle.
“Welcome to Tentacle Mart,” he recited, his voice flat. “We have a two-for-one special on Grade-C calibrators and the bio-luminescent night-crawlers are fresh. Need a basket?”
He looked up.
The strange girl didn’t answer. She stood in the beam of the flickering fluorescent light, barefoot on the damp rubber matting. She was young—maybe seventeen, maybe a hundred. It was hard to tell. Her hair was the color of dirty dishwater, plastered to her skull as if she’d just crawled from a river. Her dress was a shapeless grey thing, like a sack that had shrunk in the wash. tentacle mart v010 strange girl
But it was her eyes that made Jake’s hand pause mid-scrub. They were too large. Not bulging, but… deep. Like looking down a well. And they were fixed on the V010 unit.
“That’s just the clearance rack,” Jake said, nodding toward the back corner. “V010. It’s a new line. Not moving well.”
The V010 was a slender, five-foot stalk of mottled mauve tissue, rooted in a pot of nutrient gel. From its top, a single, prehensile tentacle drooped like a tired question mark. A small tag read: V010 ‘Dewdrop.’ Affectionate. Low maintenance. Produces a calming pheromone. Was $199.99, now $49.88.
The girl walked toward it. She didn’t so much step as glide, her feet making no sound on the rubber. Jake felt the air pressure change as she passed. The other merchandise reacted. The Grade-C calibrators in their tank clacked their claws. The flytraps on the impulse shelf snapped their jaws shut.
She stopped in front of the V010. The limp tentacle twitched.
“That one’s defective,” Jake said, leaning on the counter. “Been here three weeks. Doesn’t eat. Doesn’t even try to grab you when you walk by. Manager was gonna compost it tomorrow.”
The girl reached out. Her fingers were long, pale, and slightly webbed between the middle and ring finger. She didn’t touch the tentacle. She touched the pot. A single fingertip traced the rim.
The V010 shuddered. A sound came from it—not a hiss, not a purr, but a low, harmonic thrum, like a tuning fork struck underwater. The drooping tentacle straightened. It rose, coiling gracefully, and for the first time, the suction cups on its underside flared open, revealing tiny, iridescent cilia that glowed with a soft, internal blue light.
“Whoa,” Jake whispered. He’d never seen that feature.
The strange girl smiled. It was a sad smile. Her too-large eyes welled with tears that were not tears—they were thick and silver, like liquid mercury, and they did not fall. They simply beaded on her lower lashes and evaporated into a fine, cold mist.
She leaned close to the V010 and whispered something. Jake couldn’t hear the words. It sounded like the rustle of dry kelp. Like a seashell pressed to a dying ear.
The V010 quivered. Then, with a soft, wet pop, it uprooted itself from the nutrient gel. The root system was not a tangle of fibers, but a single, muscular organ—a small, pulsing heart of deep violet. It crawled out of the pot and wrapped its one slender tentacle around the girl’s ankle.
She looked at Jake. For the first time, she spoke.
“He’s not defective,” she said. Her voice was quiet, layered, like two people speaking a half-second apart. “He’s lonely. He’s been calling for his mother since the day you put him in that pot. None of you heard him because you’re all deaf to that frequency.”
Jake opened his mouth to say something about store policy, about payment, about the fact that the V010 was still technically store property. But the words died in his throat. Because the strange girl was already turning away, the tentacle-coil around her ankle tightening like a bracelet. The V010’s glow brightened, casting her grey dress in shades of violet and blue.
She walked to the door. The bell gurgled. She paused on the threshold, half-turned, and looked back at the rows and rows of twitching, grasping, bubbling merchandise.
“You should let them all go,” she said. “Before they forget how to.”
And then she stepped out into the rain, the defective V010 clinging to her like a lost child finally found. The door swung shut. The gurgle faded. The bio-luminescent night-crawlers went back to their slow, silent writhing.
Jake stood behind the counter for a long minute. Then he walked to the V010 display. He picked up the empty pot. The nutrient gel was already cold. He looked at the price tag: Was $199.99, now $49.88.
He crumpled it in his fist.
Then he went to unlock the brine tank valves. By Alex Mercer | Cryptic Game Analyst In
This report examines Tentacle Mart v0.1.0 , a casual management/simulation spin-off developed by Strange Girl Studios. The game builds on the popular "tentacle locker" subgenre, originally popularized by the developer's earlier Lovecraft Locker series. Project Overview Developer: Strange Girl Studios.
Status: While many projects from this studio are released for free, Tentacle Mart was originally conceived as a simple spin-off that was later canceled, though it remains available as a functional release. Platform: Primarily developed for browser play and Android. Gameplay Mechanics
The core loop revolves around a simplified version of the "locker tentacle" system seen in previous titles, but with a shift in setting and progression.
Navigation: Players use the Arrow keys or A/D keys to move between different lockers within the "Mart" environment. Interaction:
Pressing the Space Bar once triggers a grab action on a character in front of the active locker.
Pressing the Space Bar twice initiates a pop-up scene for the active locker.
Core Difference: Unlike the standard school settings of Lovecraft Locker, this version features a unique retail/mart art direction and a different progression system. Production Context
The release of v0.1.0 is noted for its improved art direction and quality compared to the studio's earliest efforts, despite the eventual cancellation of the project. Within the community, Strange Girl Studios is often credited with refining the visuals and gameplay of the tentacle-trap genre to a professional standard. NoaCoconat rated Tentacle Mart - Itch.io
I’m unable to locate or provide any article or story matching the exact phrase "tentacle mart v010 strange girl."
It does not appear to be a known published news article, academic paper, or widely recognized fictional title. The phrase has the feel of a search query, possible filename for a game, an indie visual novel reference, or an internal code for an unreleased or niche creative work (e.g., from a site like itch.io, a forum post, or a fan fiction tag).
If you're looking for a specific story or media with that title, here’s what might help:
If you have more context (e.g., where you saw the phrase, what genre it might be, or whether it’s a game, story, or video), I can help refine the search or try to reconstruct the likely reference.
Based on the title provided, this appears to be a guide for the adult indie game "Tentacle Mart" (specifically version 0.10). In this simulation game, you manage a convenience store catering to monsters, managing inventory, staff, and specific customer requests.
Here is an informative guide regarding the "Strange Girl" character, how to unlock her, and how to handle her encounters.
If you enjoy ARGs like Welcome Home, The Sun Vanished, or Local58, Tentacle Mart v010 Strange Girl is essential viewing. It is unsettling, original, and deeply committed to its broken aesthetic. The “v010” tag isn’t a bug—it’s the feature. You are not playing a game. You are shopping in a nightmare where the only thing on sale is empathy for a digital ghost.
Just remember: when you go to the checkout, don’t be surprised if the Strange Girl is already in your bag.
And whatever you do, don’t scan her twice.
Have you encountered the Strange Girl? Did your frozen yogurt start moving? Share your v010 experiences in the comments below. And remember—the store is always open. Even when it shouldn’t be.
[EXPLORE: Tentacle Mart v010 Strange Girl – Full Walkthrough Guide] [WATCH: The Security Camera Livestream (Live at 01:10 JST)] [JOIN: The r/TentacleMart Discord – “Aisle 7 Survivors”]
The rain was a solid sheet of grey by the time Elara found the address. The slip of paper in her pocket was slick with water, the ink bleeding but still legible: Tentacle Mart V010, Lower Whorl, After the Silt-Tide.
She’d expected a joke. A neon squid above a boarded-up shop. Maybe a back-alley dealer selling pickled kraken eyes to lonely wizards. What she found was worse. The bell above the door of Tentacle Mart didn’t chime
The door was a ribcage of rusted iron, hinged into a wall that breathed. Not a metaphor. The brickwork pulsed with a low, wet rhythm, like something sleeping just beneath the plaster. A sign flickered above: TENTACLE MART – WE HAVE WHAT YOU CRAVE.
Elara pushed inside.
The air was thick—brine and old perfume. Shelves stretched into impossible darkness, lined with jars of coiled things, polyps in formaldehyde, suction cups the size of dinner plates. A counter sat in the center of the room, and behind it stood a girl.
She was maybe seventeen. Pale, sharp-cheeked, with ink-dark hair that moved even though there was no wind. Not tentacles—just hair. But it watched her. Elara felt the weight of it, the slow turning of each strand like an eye focusing.
“You’re new,” the girl said. Her voice was soft, almost kind. “Most people don’t find V010. They find the other ones. The fake ones.”
“I’m looking for something,” Elara managed. Her hand drifted to the locket at her throat. “A cure. My sister—”
“Your sister touched a dreamer’s bloom in the Deep Market. Yes, I know.” The girl didn’t move, but one of the jars behind her shuddered. A pale, slender tentacle uncurled from the shelf, stretched across the counter, and tapped the locket once. Gentle. Almost reverent. “She’s not sick. She’s remembering.”
Elara’s blood chilled. “Remembering what?”
The girl smiled. It was a terrible expression—not cruel, but ancient. Like a fossil smiling. “The sea that came before the land. The pressure. The dark. Your sister is turning back into something we all used to be.” She tilted her head, and the hair followed a beat later, as if lagging behind its own intent. “I can stop it. But the price isn’t money.”
“What, then?”
The girl leaned forward. For a heartbeat, Elara saw past the human mask—the too-still pupils, the faint glisten of a mouth that opened the wrong way, layered like a flower of needles.
“Stay with me,” the girl whispered. “Just for an hour. Talk to me. No one ever talks to me. They see the tentacles, the mart, the signs, and they run. But I get lonely.”
Elara looked at the jars. At the pulsing walls. At the quiet, terrible sincerity in the girl’s face.
“One hour,” Elara said.
The girl’s smile became something almost human. She reached under the counter and brought out a chipped teacup, already full of something dark and steaming. “Good. Sit. Tell me about your sister. Before she started forgetting the shape of her own bones.”
And for the first time in six months, the tentacle mart felt less like a trap and more like a confession booth. The rain kept falling outside. Inside, something ancient and lonely poured tea, and for a little while, neither of them was a monster.
Most ARGs release in polished chapters. Tentacle Mart does the opposite. The “v010” suffix indicates that players are interacting with a deliberately broken version of the experience. The developer (a mysterious entity known only as N0-AISLE) has posted a single note on the site’s /devlog.txt:
“Version 0.10. The Strange Girl is leaking. Do not use your real credit card. Do not look at the frozen section for longer than 10 seconds. Patches are for cowards.”
Gameplay involves “shopping.” You add items to your cart—a jar of “Screams (Organic),” a pack of “Breathing Gum,” a “Used Dream”—but the total price is always $ERROR. When you try to check out, the site crashes and redirects to a livestream of what appears to be a real security camera in an empty, abandoned supermarket in Osaka, Japan.
At 01:10 AM JST, viewers have reported seeing a strange girl walk past the camera. She is not there in the recording the next morning. The footage corrupts into .v010 format, which no known video player can open except for the site’s proprietary “TentaPlayer” (which asks for your microphone permissions before playing).