The FullFace 24 includes the eyelids and lips, but these areas require manual blending. The scan catches every dry flake on the lip. For a commercial render, you must manually smooth the lip displacement in Photoshop or Mari, then rebuild the lip wrinkles procedurally. The raw scan is too "clinical" for beauty work.
TexturingXYZ pioneered the "VFace" (Vertical Face) layout. Instead of a standard UDIM or unwrapped UV map, the FullFace 24 comes in a straight-on orthographic view. This includes:
The TexturingXYZ Female 20s FullFace 24 is not just a texture pack; it is a surface reconstruction kit. Its deep value lies in the high-fidelity separation of Displacement, Albedo, and Specular channels, allowing artists to project the biological reality of a young woman's skin onto any digital creation. It is a cornerstone asset for achieving the "uncanny valley" bridge in high-end VFX and AAA game cinematics.
Technical Deep Dive: TexturingXYZ – Female 20s FullFace #24 TexturingXYZ's Female Face 20s FullFace #24
is a high-resolution, multi-channel asset designed for VFX and digital human production. It provides a comprehensive set of cross-polarized photographs and displacement data to facilitate the creation of photorealistic skin. Core Technical Specifications
The package is built for extreme precision, moving beyond traditional 3D baking to rely on high-quality source imagery. Asset Type: Full face coverage. Subject Data: Female, Caucasian, 20s age bracket. Resolution: Average image resolution of 4912 x 7360 pixels File Formats: Available in (14-bit) and Data Count: 33 high-resolution shots File Size: Approximately Multi-Channel Displacement Structure The cornerstone of this asset is its multi-channel displacement map
, which packs three distinct frequencies of skin detail into a single RGB texture to provide granular control during look development. Detail Level Description TexturingXYZ- Female 20s FullFace 24
Large-scale features like primary skin folds and major muscle forms.
Mid-level detail, including standard pores and fine wrinkles. Microscopic skin grain and the finest surface details. Workflow and Implementation
Artists typically use this asset through a "wrapping" or "projection" pipeline to transfer the ultra-high detail onto their custom character meshes. UV Preparation:
Maps are often pre-unwrapped with "ear-to-ear" capturing to minimize artifacts. Data Transfer: Tools like
are commonly used to align the TexturingXYZ scan data with a target mesh (such as a Map Extraction: For use in texturing software like Substance Painter Foundry Mari
, the RGB displacement map must be split into its constituent grayscale channels. Utility Maps: The FullFace 24 includes the eyelids and lips,
The pack often includes utility maps for hemoglobin, melanin, and specularity to assist in realistic subsurface scattering (SSS) setup. Key Benefits for Digital Humans True Detail:
Because the textures are derived from cross-polarized photography rather than polygon-based baking, they contain "true detail" independent of the model's polygon count. Aligned Data:
The albedo (color) and displacement maps are perfectly stacked and aligned, allowing for accurate comparison between skin structure and color. Industry Standard:
This workflow has become a standard for creating "digital doubles" that require cinematic-level skin fidelity. shading networks
needed to plug these channels into a renderer like Arnold or V-Ray? Female Face 20s FullFace #24 - Texturing.xyz
The specific demographic (Female, 20s) defines the utility of the asset. The "24" in Female 20s FullFace 24 refers
For the uninitiated, TexturingXYZ is a research-driven company specializing in high-fidelity facial scans. Unlike tiled textures or procedural noise, their data comes from real human skin. They use medical-grade cross-polarization and multi-light capture techniques to extract three essential texture maps:
The "24" in Female 20s FullFace 24 refers to the specific scan subject. TexturingXYZ uses numbered subjects to ensure repeatability. Subject 24 represents a female in her early-to-mid twenties with symmetrical features, clear skin, and a high level of natural detail in the T-zone and cheeks.
From the product page (typical FullFace pack):
All aligned to a UV unwrapped 3D head model (usually a pre‑matched base mesh topology provided by TexturingXYZ or compatible with MetaHuman, Character Creator, or generic quad‑based heads).
For game assets or real-time characters:
When you purchase the "Female 20s FullFace 24" product, you typically receive multiple 16-bit or 32-bit EXR/TIFF texture maps, including: