The Headmaster Walkthrough Game Guide -v0.15.... -best
If you lose the minigame three times, the game offers a “Skip Challenge” option—use it only if stuck.
Understanding these three stats is the backbone of The Headmaster Walkthrough Game Guide - v0.15.... - BEST. The Headmaster Walkthrough Game Guide -v0.15.... -BEST
| Stat | What It Does | How to Increase | |------|--------------|------------------| | Stamina | Allows you to perform multiple actions per day | Rest during free periods, eat in cafeteria (choose healthy options) | | Discipline | Unlocks punishment scenes and authority | Successfully complete detention minigames, report rule-breaking | | Favor (Hidden) | Determines which endings and confessions you access | Side with certain staff, protect certain students in dilemmas | Friday: First punishment minigame appears
v0.15 Change: Stamina now depletes faster if you skip morning stretches. Always do the 5-second breathing exercise when prompted. If you lose the minigame three times, the
| Mistake | Consequence | Fix | |---------|-------------|-----| | Ignoring Stamina | Collapse on Day 18 – forced medical leave (lose 5 days) | Exercise every 3 evenings. | | Maxing one stat only | Fails dual checks (e.g., Authority+Empathy) | Keep two stats above 50. | | Never patrolling dorms | Miss evidence, Marcus route locked | Patrol at least once every 4 days. | | Being too harsh early | Rebellion >50 by Day 8 – early riot (bad ending) | Use empathy actions after punishments. |
The Headmaster places you as a disgraced teacher forcibly reassigned to a strict, isolated reform school. Your goal is not simply to survive but to rise through the ranks, discipline students, uncover conspiracies, and shape the institution’s future. Version 0.15 is considered a milestone release, offering: