• Trophy/achievement sync: Resolved a rare issue preventing some trophies/achievements from unlocking properly after meeting the conditions.
  • This patch adds official support for AMD FidelityFX Super Resolution 3 (Frame Gen) and Intel XeSS 1.2.

    Shader compilation stutter was a major talking point at launch. While V1.1.1 made strides, V1.1.2 refined the backend processes further, ensuring that pre-compilation during the initial launch screen was more efficient. This reduced the mid-game "hitching" that ruined the immersion during cinematic sequences.

    Naughty Dog rolled out Update v1.1.2 for The Last of Us Part I (often found under release names like “RUNE” on some platforms or within patch notes), a relatively small but meaningful patch that improves stability, fixes a few persistent issues, and tightens a handful of gameplay and accessibility areas. Here’s a concise breakdown of the changes, why they matter, and how they affect players.

    | Aspect | Details | |--------|---------| | Release Format | Standalone update installer (typically .exe or .nsis script) | | File Size | Approx. 15–45 MB (small, incremental patch; not a full game repack) | | Requirements | Requires v1.1.0 of the -RUNE crack to be installed first | | Changes applied | Updates game .exe, .dll files, and shader binaries from build 1.1.0 to 1.1.2 | | DRM Status | Removes Steam DRM and SteamStub; includes RUNE emulator files (steam_api64.dll, etc.) |

    If you have acquired the The.Last.of.Us.Part.I.Update.v1.1.2-RUNE release (typically a 2-3GB download), you likely already have the base game (The.Last.of.Us.Part.I-RUNE from March 2023). Here is how to apply it correctly.

    Prerequisites:

    Step-by-step:

    Common RUNE-specific errors:


    Prior to this update, players experienced crashes triggered by specific in-game events or rapid transitions between areas (fast traveling). The update introduced stability fixes that reduced the frequency of "fatal errors," making the game viable for long gameplay sessions without constant save-scumming.

    The Last Of Us Part I Update V1 1 2-rune Page

  • Trophy/achievement sync: Resolved a rare issue preventing some trophies/achievements from unlocking properly after meeting the conditions.
  • This patch adds official support for AMD FidelityFX Super Resolution 3 (Frame Gen) and Intel XeSS 1.2.

    Shader compilation stutter was a major talking point at launch. While V1.1.1 made strides, V1.1.2 refined the backend processes further, ensuring that pre-compilation during the initial launch screen was more efficient. This reduced the mid-game "hitching" that ruined the immersion during cinematic sequences.

    Naughty Dog rolled out Update v1.1.2 for The Last of Us Part I (often found under release names like “RUNE” on some platforms or within patch notes), a relatively small but meaningful patch that improves stability, fixes a few persistent issues, and tightens a handful of gameplay and accessibility areas. Here’s a concise breakdown of the changes, why they matter, and how they affect players. The Last Of Us Part I Update V1 1 2-RUNE

    | Aspect | Details | |--------|---------| | Release Format | Standalone update installer (typically .exe or .nsis script) | | File Size | Approx. 15–45 MB (small, incremental patch; not a full game repack) | | Requirements | Requires v1.1.0 of the -RUNE crack to be installed first | | Changes applied | Updates game .exe, .dll files, and shader binaries from build 1.1.0 to 1.1.2 | | DRM Status | Removes Steam DRM and SteamStub; includes RUNE emulator files (steam_api64.dll, etc.) |

    If you have acquired the The.Last.of.Us.Part.I.Update.v1.1.2-RUNE release (typically a 2-3GB download), you likely already have the base game (The.Last.of.Us.Part.I-RUNE from March 2023). Here is how to apply it correctly. This patch adds official support for AMD FidelityFX

    Prerequisites:

    Step-by-step:

    Common RUNE-specific errors:


    Prior to this update, players experienced crashes triggered by specific in-game events or rapid transitions between areas (fast traveling). The update introduced stability fixes that reduced the frequency of "fatal errors," making the game viable for long gameplay sessions without constant save-scumming. Step-by-step: