They Are Billions Reset Tech Tree (480p)
Because resetting is a pain (involving deleting hours of progress), the best strategy is to never need a reset in the first place. Here is the "No Regret" Tech Tree path for new players:
Let's summarize the answer to the keyword "they are billions reset tech tree" :
The developers of They Are Billions (Numantian Games) designed the tech tree to force consequence. Every point spent is a strategic bet against the infected horde. If you bet wrong, the colony dies. And sometimes, the only reset button is the Main Menu.
So, before you rage-delete your save file, ask yourself: Is my tech tree bad, or is my strategy bad?
If it’s the tech tree, wipe it. Start over. Build walls. Build farms. And remember: The infected are billions. Your tech tree is one. Choose wisely.
They Are Billions , there is no official in-game mechanic to reset the campaign technology tree once a mission has been successfully completed. Tech choices are permanent, and research points are limited; spending them poorly can potentially "soft-lock" a campaign if you lack the necessary tools for higher-difficulty missions. Official Workarounds
While a full reset is unavailable, players can manage their choices through these limited official methods:
The "Undo" Buffer: You can undo recent technology purchases only if you have not yet started a mission or if you have failed a mission immediately after making those choices. Once you win a mission, all preceding tech choices are locked in.
Manual Backups: Players often create manual backups of their save files before spending points from large "Tactical Missions" to allow for a revert if their new tech path proves ineffective.
Restarting: If you are only a few missions in (e.g., 5-7 missions) and have missed critical early-game tech like Farms or Soldiers, restarting the campaign is often faster than struggling through with a suboptimal build. Unofficial Community Tools
Since the game lacks a native reset, the community has developed third-party tools to modify save files:
Title: Can You Reset the Tech Tree in They Are Billions? (The Short Answer)
The Short Answer: No. In the standard Survival Mode of They Are Billions, there is no built-in button or console command to reset or refund your Technology Tree points once they have been spent.
The Long Explanation:
The Tech Tree is designed to be permanent for a single playthrough. Unlike a skill tree in an RPG, your choices in Survival Mode are meant to have lasting consequences, forcing you to adapt your strategy based on the order you unlock units, buildings, and upgrades.
However, you have two powerful options to "start over":
What About the Campaign Mode?
The Campaign is different. You earn Empire Points to unlock techs on a massive, permanent tree. You CANNOT reset the Campaign Tech Tree without manually deleting your save data. There is no in-game refund system. Choose carefully, as some techs are required to progress.
Workaround for Frustration (PC Only):
If you absolutely want to "cheat" a reset for Survival mode, you can manually delete your save configuration files:
Pro Tip for Future Games: Always prioritize Wood Workshop techs early (Farms, Cottages, Ballistas). Avoid unlocking advanced units (Titans, Thanatos) until you have a stable mid-game economy. Remember: No resets means every tech point matters.
Bottom Line: There is no "undo" button. Your only reset is starting a brand new survival colony.
They Are Billions Reset Tech Tree: A Comprehensive Guide
They Are Billions is a popular real-time strategy game that challenges players to build and defend their colonies from hordes of zombies. One of the key features of the game is the tech tree, which allows players to research and upgrade various technologies to improve their colony's defenses, economy, and overall survivability. In this blog post, we'll take a closer look at the They Are Billions reset tech tree and provide a comprehensive guide on how to navigate it.
What is the Tech Tree in They Are Billions?
The tech tree in They Are Billions is a system that allows players to research and upgrade various technologies to improve their colony's defenses, economy, and overall survivability. The tech tree is divided into several branches, each with its own set of technologies that can be researched and upgraded.
How Does the Tech Tree Work?
The tech tree in They Are Billions works by allowing players to spend gold and other resources to research and upgrade various technologies. Each technology has a specific cost, and players must meet certain requirements, such as building specific structures or gathering certain resources, before they can research it.
The Reset Tech Tree
The reset tech tree in They Are Billions is a feature that allows players to reset their tech tree progress and start over. This can be useful for players who want to try a different strategy or who want to re-play the game with a fresh start.
Benefits of Resetting the Tech Tree
There are several benefits to resetting the tech tree in They Are Billions:
How to Reset the Tech Tree
To reset the tech tree in They Are Billions, players can follow these steps:
Tips for Navigating the Reset Tech Tree
Here are some tips for navigating the reset tech tree in They Are Billions:
Conclusion
The reset tech tree in They Are Billions is a powerful feature that allows players to reset their progress and start over. By understanding how the tech tree works and using the reset feature effectively, players can improve their gameplay experience and try new strategies. Whether you're a seasoned player or just starting out, the reset tech tree is a valuable tool that can help you succeed in the game.
Recommendations
Based on our analysis, we recommend the following:
By following these recommendations and tips, players can make the most of the reset tech tree in They Are Billions and improve their gameplay experience.
They Are Billions , resetting the campaign technology tree is not a built-in feature, creating a system where strategic choices have permanent consequences. This design forces players to live with their research decisions, often leading to situations where a poorly optimized path makes later missions significantly more difficult or even impossible at higher difficulties. The Challenge of Tech Permanence
The tech tree is a "point of no return" system. Once you successfully complete a mission, any technology you purchased beforehand becomes locked into your save file permanently.
The "Tricked" Feeling: New players often spend early research points on "trap" technologies, such as minor unit bonuses like Mercenaries (+1 Ranger), which lose value rapidly as swarms grow from dozens to thousands.
Soft-Locks: Certain missions, like Cape Storm or The Lonely Forest, require specific splash-damage tools (e.g., Shocking Towers or Lucifers) or advanced food production (Farms). Without these, players may find themselves unable to progress, frequently forcing a total campaign restart. Legitimate "Reset" Methods
While there is no "Respec" button, players can use specific in-game behaviors to adjust their choices:
The "Loss" Loophole: Research choices only lock after a win. If you buy a technology and then lose or quit a mission, your research points are refunded, allowing you to try a different build for that specific challenge.
Strategic Backups: Experienced players often manually backup their save files before spending large amounts of Research Points, allowing them to "reset" to a previous state if a new technology underperforms.
They Are Billions no official in-game button to reset your research tree once you have successfully completed a mission
. Choices are permanent for the duration of that campaign, meaning players who find themselves "stuck" due to poor tech choices often have to restart the entire campaign or lower the difficulty. Official Mechanics for Point Management Failed Missions: If you spend points on technology and then
or quit the mission you were attempting, the game allows you to re-spec those specific points before trying again. Permanent Locking:
Once you win a mission, all technology purchased up to that point is permanently locked into your save file. Total Points: Players can earn a maximum of 9,950 Research Points
during the campaign (plus 1,000 upon completion), but the full tech tree requires 14,220 points , making total completion impossible in a single run. Workarounds and Unofficial Resets
Because players frequently get trapped by early-game tech choices, several unofficial methods exist to bypass the permanent lock: Third-Party Tools: The most reliable way to reset is using the TABRTreset tool on GitHub Steam Workshop
. This external .exe can modify your save file to reset research and hero points. Save File Backups:
Savvy players often manually back up their save files (found in %USERPROFILE%/My Documents/My Games/They Are Billions/Saves ) before spending points or starting difficult missions. Trainers and Cheat Engine: Some players use Cheat Engine
to grant themselves the maximum amount of research points, effectively unlocking the entire tree and removing the need for a reset. Known Issues They Are Billions Cloud Saves - SteamDB they are billions reset tech tree
In They Are Billions, the tech tree serves as the backbone of your campaign strategy. However, the game’s design is notorious for its lack of a native "Reset" button. This can lead to a "soft-lock" where players spend research points on non-essential upgrades and find themselves unable to beat difficult missions like Cape Storm. Can You Officially Reset the Tech Tree?
No. By design, once you successfully complete a mission, any research points spent are permanently locked.
Temporary Respec: You can only undo your most recent tech choices if you fail a mission or have not yet won a mission after spending those points.
The "Hard" Solution: If you are truly stuck because of poor tech choices, the only official way to fix it is to restart the campaign from the beginning. Community Workarounds and Tools
Since the lack of a reset feature is a common frustration, players have developed external ways to manage their tech tree:
Lord Quintus stared at the shimmering holographic map of the Great Crater, his fingers hovering over the Imperial Archive console. Outside the reinforced glass of the command center, the relentless moans of the infected drifted up from the valley—a low, vibrational hum of a billion mouths hungry for the last vestige of human civilization.
"The calculations were wrong," Quintus whispered. "We specialized in steam-powered ballistas and stone walls, but the Swarm... they've evolved. They're faster than the bolts."
His lead engineer, a soot-stained woman named Aris, stepped forward. "If we proceed with the current infrastructure, the colony falls in forty-eight hours. We need the shock towers. We need the Lucifers. But we spent our Research Points on reinforced farm yields and gold mining efficiency."
In the world of They Are Billions, knowledge was the most expensive resource. It wasn't just about gold or wood; it was about the Empire’s memory. "Initiate the Systemic Purge," Quintus commanded.
Aris paled. "My Lord, a total Tech Tree reset? The mental strain on the scholars... the loss of current blueprints... it will throw the colony into a structural seizure. We’ll be defenseless while the new schematics are uploaded."
"Better to be defenseless for an hour than slaughtered for eternity," Quintus retorted.
He slammed his palm onto the primary override. The blue holographic tree, sprawling with interconnected nodes of "Logistics," "Soldiers," and "Advanced Quarrying," began to pixelate and dissolve. One by one, the glowing icons of their progress flickered out. Down in the barracks, soldiers looked at their rifles as the specialized aiming modules they’d trained with suddenly powered down. The automated gates groaned, losing the sophisticated hydraulic pressure that kept them sealed tight. For a moment, the Empire was a blank slate.
"Data wiped," the mechanical voice of the Archive announced. "1,200 Research Points recovered. Please select new path."
"Forget the farms," Quintus barked, his eyes reflecting the red glow of the emergency lights. "Give me High-Voltage Electricity. Give me Titan Fabrication. We aren't going to out-eat this apocalypse anymore. We’re going to burn it."
As the new data began to flow—blueprints for lightning-hurling towers and hulking mech-suits—the first wave of the billions hit the outer walls. The reset was a gamble of god-like proportions: a total erasure of the past to buy a sliver of a future.
If you're looking for more info on the game's mechanics or lore, you might find these links helpful:
Check the They Are Billions Wiki for a full breakdown of the Technology Tree.
See what the community says about campaign resets on the Steam Community Forums.
In Survival Mode (the main single-player mode), the Tech Tree is a progression system where you earn Tech Points (Research Points) by completing missions and achieving high scores. You use these points to unlock:
Once a tech is unlocked, it cannot be manually locked or reset within the game’s official interface.
The lab's shutters slammed shut as the siren's wail cut through the colony. Workbenches that once hummed with clever designs lay half-cleared; schematics were stacked like memories to be burned. Colonel Vega stood before the central console, fingers hovering over the fail-safe key.
"Once we reset it, everything we've unlocked goes dark," she said. "We rebuild from bare copper and rust."
She pulled the key. For a heartbeat the colony held its breath. Then, one by one, holographic icons blinked out—advanced turrets, steam tanks, arcologies—reverting to their primitive roots: wooden palisades, simple ballista frames, smoldering forges. The tech tree collapsed into a single trunk of survival: gather, craft, defend.
It wasn't loss but recalibration. The reset stripped comfort and complacency, exposing skill. Engineers scrubbed back to basics, relearning metallurgy and pressure valves they had long outsourced to automated lines. New research nodes sprouted where old ones had fallen, forcing decisions none had to make in decades. Do we invest scarce biomass into improved sawmills or into refining gunpowder? Do we risk early steam drives to reclaim territory, or fortify the walls and wait?
Outside, the infected pressed against the barricades, twice as eager now that the colony's edge had faltered. Inside, a new map glowed on the console—no more shortcuts, no more tech debt. The reset wasn't punishment. It was a gamble for ingenuity. Whoever re-claimed the branches would define the colony's future.
Vega tapped a fresh node into the queue: “Rebuild the basics. Prioritize power. Reinforce the perimeter.” Around her, the colony bent to the work—because in a world of billion mouths, survival required starting over.
In the unforgiving steampunk apocalypse of They Are Billions
, a single bad research choice can feel like a death sentence for your entire campaign. Unlike many modern strategy games, the developers intentionally designed the tech tree to be permanent and immutable once a mission is successfully completed. Because resetting is a pain (involving deleting hours
Here is a deep look into why the "no-reset" rule exists, how to work around it, and the essential strategies to avoid a campaign-ending soft lock. The Design Philosophy of Permanence
The campaign's tech tree is built on the principle of high-stakes commitment. Research points are a finite resource earned from colony, tactical, and swarm missions.
Tactical Weight: By making choices permanent, the game forces you to plan your entire campaign from the first mission.
Risk of "Soft Locking": If you over-invest in early-game luxuries (like starting units) while ignoring critical mid-game defense (like Shocking Towers), you may find later missions physically impossible to beat on higher difficulties.
Limited Respec: You can only change your mind about a technology before you complete a mission with it. If you purchase a tech and then lose or restart the mission, your points are returned, allowing for a "single-use" trial. Methods to "Reset" the Tech Tree
Since there is no official in-game button to respec, players must rely on external tools or save-file manipulation.
External Reset Tools (Mods): The most reliable method is the TAB-research-tree-reset tool available on GitHub and the Steam Workshop. This .exe utility cracks the save file's encryption to refund all spent research points.
Save File Backups: Proactive players often create manual backups of their save files before spending large amounts of points. If a chosen path proves non-viable, they can revert to the older save.
Starting Over: For many purists, the only "true" way to fix a broken tech tree is to restart the campaign. This allows you to apply knowledge of upcoming mission requirements to a more optimized build. Strategy: Avoiding the Reset
To avoid needing a reset, prioritize "Essential" technologies that provide high utility across all maps:
Unlocking the Full Potential of They Are Billions: A Comprehensive Guide to Resetting the Tech Tree
They Are Billions, a popular real-time strategy game developed by Numantian Games, has captured the hearts of gamers worldwide with its unique blend of steampunk and horror elements. In this game, players must build and defend their colonies from hordes of zombies, all while navigating a complex tech tree that governs their progress. However, as players advance through the game, they may find themselves stuck or limited by their current tech tree progression. This is where the concept of resetting the tech tree comes in – a game-changing strategy that can help players unlock new technologies, improve their gameplay experience, and breathe new life into their colonies.
Understanding the Tech Tree in They Are Billions
Before diving into the reset tech tree strategy, it's essential to understand how the tech tree works in They Are Billions. The tech tree is a hierarchical system that consists of various branches, each representing a specific area of research. These branches include Infantry, Cavalry, Artillery, and more, each with its unique set of upgrades and technologies.
As players progress through the game, they earn tech points that can be spent on researching new technologies. These technologies provide various benefits, such as improved unit health, increased damage output, and enhanced building defenses. However, as players advance through the tech tree, they may encounter limitations and bottlenecks that hinder their progress.
The Benefits of Resetting the Tech Tree
Resetting the tech tree in They Are Billions involves abandoning a portion or all of the player's current tech research and starting anew. This may seem counterintuitive, but resetting the tech tree can have numerous benefits, including:
How to Reset the Tech Tree in They Are Billions
Resetting the tech tree in They Are Billions is a relatively straightforward process. Here's a step-by-step guide:
Strategies for Effective Tech Tree Resetting
To maximize the benefits of resetting the tech tree, players should consider the following strategies:
Common Mistakes to Avoid When Resetting the Tech Tree
While resetting the tech tree can be a powerful strategy, there are common mistakes to avoid:
Conclusion
Resetting the tech tree in They Are Billions is a game-changing strategy that can unlock new technologies, improve gameplay experience, and enhance colony efficiency. By understanding the tech tree, benefits of resetting, and strategies for effective resetting, players can breathe new life into their colonies and dominate the zombie hordes. Whether you're a seasoned player or new to the game, resetting the tech tree is a powerful tool that can help you achieve victory in the world of They Are Billions. So, don't be afraid to experiment, adapt, and reset your tech tree – your colony's survival depends on it!
This report covers what the tech tree is, why players want to reset it, the official methods (or lack thereof), and practical workarounds.
In a standard Survival Mode match, players earn Research Points by building Workshops and extracting gold. Players can undo their technology investments, effectively resetting specific branches of the tree during that specific game.
How to Reset (Undo) Tech:
Strategic Implication: This "reset" allows for pivoting strategies mid-game. For example, a player might research "Sniper" tech for early defense, then sell their Snipers, undo the tech, and re-spend those points on "Lucifer" (flamethrowwer) tech for a final wave push.