Torchlight 2 Best Engineer Summoner Build Official
In the chaotic, loot-exploding world of Torchlight II, the Engineer is often typecast as a heavy melee brawler—a tank who swings a massive two-handed weapon or a sword-and-board wall. However, hidden within the bottom of the skill tree lies one of the most powerful, resilient, and surprisingly tactical playstyles in the entire game: The Summoner Engineer.
While the Outlander has a few mediocre summon spells and the Embermage can briefly call elementals, the Engineer is the true master of the automated army. This build, often nicknamed the "Bot Lord" or "Gun Engineer," sacrifices personal weapon damage to create an unkillable swarm of fire-spewing spiders, exploding shotguns, healing bots, and the devastating Immobilization Copter.
This guide will walk you through everything: stat allocation, skill point distribution (including which skills to max and which to avoid), gear selection, pet gear, and advanced combat tactics for Elite difficulty.
Painful. Use a cannon or two-handed weapon until level 14. At level 7, get Heal Bot (1 point). At level 14, respec (you get a free potion) into:
This is the hardest part. You don’t have Gun Bot yet. Use a two-handed weapon and Flame Hammer for levels 1-10. Respec once you hit level 14 (Healing Bot) and level 21 (Gun Bot). Focus on Spider Mines early—they carry you.
In the action RPG landscape, few experiences are as satisfying as standing idle while a robotic army deletes screen-filling bosses. In Torchlight 2, the Engineer is typically seen as a heavy tank or a two-handed cannon wielder. However, the hidden gem of the class is the Summoner Engineer—a passive-aggressive powerhouse that leverages bots, spiders, and a giant mech suit to turn the game into an RTS.
If you want the best Torchlight 2 Engineer Summoner build, you have come to the right place. This guide covers stat allocation, skill priorities, end-game gear, and pet strategies for Elite difficulty.
You have 110 skill points (Level 100 + Fame). Here is exactly where to spend them. Bold skills are mandatory.
| Skill | Points | Effect | |-------|--------|--------| | Immobilization Copter | 10–15 | Slows enemies in an area, procs minion damage bonuses. | | Charge Domination | 5 | You gain charge when nearby minions kill enemies. Charge fuels Forcefield recasts. | torchlight 2 best engineer summoner build
Do NOT take: Ember Hammer, Flame Hammer, Storm Burst, Onslaught — you don’t engage in melee.
The Forge Marshal Engineer turns the game into a tower-defense-like experience where you command a lethal, self-sustaining army. It’s not flashy, but it’s one of the most consistent and durable builds for endgame Torchlight II. If you enjoy letting minions do the work while you chill behind a massive energy shield, this is the build for you.
The Summoner Engineer (often called the "Robomancer") is widely considered one of the safest and most effective builds for solo play and high-difficulty Elite Hardcore runs. This build focuses on letting your mechanical army and secondary summons do the work while you focus on defense and mana management. Core Stats
Standard weapon-based stats like Strength and Dexterity do not benefit your minions.
Focus: Your primary stat. It increases your mana pool and mana regeneration, which is critical for spamming Spider Mines.
Vitality: Highly recommended for survivability. It boosts your Block chance (if using a shield) and health, making you much harder to kill.
Recommendation: A common split is 3 Focus / 2 Vitality or a heavy Focus dump with enough Vitality to meet gear requirements. Primary Skills
You should aim to max these out (15/15) to maintain a permanent or high-uptime army: My Summoner Cannoner Engineer Build for Hardcore Elite v1.2 In the chaotic, loot-exploding world of Torchlight II
The Robomancer is widely considered the best Engineer summoner build in Torchlight 2, offering a playstyle that relies on a mechanical army to deal damage while the Engineer remains safely behind a nearly impenetrable Forcefield. Unlike other classes, the Engineer’s summons—specifically Spider Mines, Gun Bot, and Sledgebot—scale based on character level and specific "+% pet and minion damage" gear rather than your primary stats like Strength or Focus. Core Skill Allocation
To maximize your efficiency, focus on the following skills across the three trees: Construction Tree (The Foundation)
Healing Bot (15/15): A non-negotiable core skill. It provides constant HP and MP regeneration, which is vital for spamming mines.
Spider Mines (15/15): Your primary active damage source. You can have up to 10 active at once. They track enemies and explode, dealing physical and fire damage.
Gun Bot (15/15): Provides massive sustained ranged damage. It is often preferred over Sledgebot for its consistency in melting crowds.
Sledgebot (15/15): A heavy-hitting melee tank. While it has a long cooldown, its burst damage and stuns are essential for boss fights.
Bulwark (15/15): Increases your physical armor and damage reduction, making you much harder to kill. Aegis Tree (The Defense)
Forcefield (15/15): The ultimate defensive skill. It absorbs a massive amount of damage. Always keep this active. Painful
Immobilization Copter (10-15/15): Debuffs enemies by slowing their movement and attack speed, while occasionally stunning them.
Shield Bash (15/15): Highly recommended for generating Charge to fuel your Forcefield and stunning enemies that get too close. Best Stats and Attributes
Because your minions do not scale with your stats, you should focus entirely on your own survivability: Robomancer, a Summoner Engineer build - Steam Community
Here’s a concise, fully detailed Torchlight 2 Engineer Summoner Build — often called the “Bot Lord” or “Petal Mage” variant. It focuses on maxing your summoned bots and using a few key support skills. This is a solo-viable, Veteran/Elite-friendly build.
5. Charge Domination (15/15) Engineer charges through damage. At max rank, whenever you kill an enemy (or your minions do), you gain 8% charge and slow nearby foes. At full charge, all your skills cost 50% less mana. This turns your spider spam into a machine gun.
6. Sword and Board (15/15) You will use a one-handed weapon and a shield. This passive adds 30% of your armor value to your damage. Wait, we don't do damage? Wrong. This adds armor to the Sledgebot and Gun Drone indirectly via the damage scaling bug (it improves pet stats). Also, it makes you unkillable.
7. Fire and Spark (10/15) Increases all fire and lightning damage. Your Gun Drone is lightning. Your Spiders are fire. This is a 10% DPS boost flat.