Traveller Aliens Of Charted Space 2 Pdf
In the modern era of VTTs (Virtual Tabletops) like Foundry or Roll20, having the PDF version is superior to the print copy for one reason: Searchability.
When your players suddenly decide to negotiate a trade deal with an Aslan clan on the fly, you need to know the specific etiquette of Fteirlea instantly. The PDF format allows you to Ctrl+F keywords, copy stat blocks into your notes, and share specific images of ships or alien art with your players without breaking immersion.
The bulk of the book is dedicated to the three major non-human races that define the Third Imperium’s borders. Each section follows a similar structure: history, biology, psychology, society, technology, and naval architecture.
1. The K’kree (The Centaurs) This is arguably the most challenging race for a Referee to run, and the book handles it well. The K’kree are militant vegetarians with a pathological hatred of meat-eaters.
2. The Hiver (The Manipulators) The Hiver section is the highlight of the book. Hivers are six-limbed, radially symmetrical aliens who communicate using sign language and are famous for "manipulating" other species rather than conquering them.
3. The Solomani (The Humans) Technically, the Solomani are humans (from Earth), but they are politically distinct from the Third Imperium. They are the "bad guys" in the eyes of the Imperium—xenophobic, authoritarian, and nostalgic for Earth's dominance.
The feline Aslan are perhaps the most famous non-human race in Traveller lore. Often mistaken for simple "Proud Warrior Race" tropes, this book delves much deeper.
In the vast, star-faring sandbox of the Traveller role-playing game, the Third Imperium serves as humanity’s sprawling, bureaucratic home. Yet the richness of its setting—Chartes Space—derives not from human dominance, but from its complex, often adversarial relationships with other intelligent species. The PDF Traveller: Aliens of Charted Space, Vol. 2 (published by Mongoose Publishing) serves as an essential anthropological and strategic sourcebook, delving deep into four major races: the warlike Aslan, the enigmatic Droyne, the opportunistic Hiver, and the spiritual Ithklur. More than a mere bestiary, this volume argues that in Charted Space, true identity is forged not in isolation, but through the crucible of empire, commerce, and inevitable conflict.
The most iconic entry in Volume 2 is the Aslan, a race of lion-like humanoids whose entire civilization is built upon the concept of ahriy—a combination of honor, land tenure, and patriarchal pride. Unlike the hierarchical but bureaucratic Imperium, Aslan society is feudal and clan-based, driven by a relentless expansionist urge. The PDF excels at illustrating how Aslan psychology directly shapes their interstellar behavior. Their famous "Hegemony" is not a unified state but a network of competing clans, where individual glory and the acquisition of new territories (often from humans or other races) are the highest virtues. This creates a fascinating dynamic for Traveller referees: the Aslan are not simply "evil" conquerors but honorable adversaries bound by complex codes. A human trader might find safe passage through Aslan space by showing proper deference to a clan patriarch, only to be betrayed by a rival clan seeking to undermine him. Thus, the Aslan chapter teaches that alien morality is not arbitrary; it is a functional, if dangerous, system of survival. traveller aliens of charted space 2 pdf
In stark contrast to the Aslan’s fiery passions stand the Droyne. Presented as an ancient, mysterious race, the Droyne are defined by their biological and psychological caste system—from the worker Droyne to the psychic, ruling Oytrip. The PDF’s treatment of the Droyne is particularly effective because it leans into their unknowability. They are not expansionist nor obviously hostile, yet their enigmatic "Droyne worlds" dot the map, often left alone by major powers due to rumors of suppressed, terrifying technology. The volume suggests that the Droyne may be the remnants of a far greater, older empire (the "Ancient" precursors), now in a state of ritualized decline. For a player group, encountering the Droyne could mean anything from receiving a cryptic, useful artifact to being drawn into a slow, incomprehensible plot spanning centuries. Here, Aliens of Charted Space, Vol. 2 demonstrates its greatest strength: providing not just stats, but plot hooks and existential questions about what it means to be a "fallen" race in a universe of rising empires.
Perhaps the most subversive entry is the Hiver. Physically resembling starfish-like creatures, the Hivers are manipulators without peer. Unable to match human or Aslan physical strength, they evolved social and psychological manipulation into a weapon of mass control. The PDF details their "Association," a decentralized network of client races and manipulated allies. The Hivers do not conquer worlds; they convince other species to conquer themselves on the Hivers’ behalf. This chapter is a masterclass in non-traditional alien design. It forces Traveller players to consider threats beyond the blaster: a Hiver agent might pose as a friendly merchant, subtly guiding a player’s ship toward a "discovery" that serves a long-term Hiver goal. The ethical horror of the Hiver is that their manipulation often results in better, more peaceful outcomes—for the Hivers. Volume 2 thus confronts the player with a chilling question: is it better to be an honest enemy or a benevolent puppet master?
Finally, the inclusion of the Ithklur—a reptilian, honor-bound race often allied with the Hivers—provides a perfect counterpoint. The Ithklur serve as the Hivers’ muscle and moral foil, obsessed with personal combat and spiritual testing. Their chapter reveals a species that has willingly chosen a subservient role to the Hivers because it frees them to pursue their true passion: martial excellence. This relationship highlights one of the PDF’s recurring themes: interspecies politics are rarely simple. The Ithklur are not "evil" nor "good"; they are a people who have traded political autonomy for a purified cultural identity.
In conclusion, Traveller: Aliens of Charted Space, Vol. 2 is far more than a collection of stat blocks and cultural notes. It is a toolkit for storytelling that elevates the Traveller game from a simple space-trading simulator into a stage for deep, sociological drama. By presenting the Aslan, Droyne, Hiver, and Ithklur not as stereotypes but as fully realized civilizations with internal contradictions and external pressures, the PDF equips referees to build adventures where the greatest alien is not the creature with the most claws, but the mind with the most alien logic. In Charted Space, humanity is just one voice in a chaotic chorus—and Volume 2 gives that chorus a powerful, unforgettable voice.
Traveller: Aliens of Charted Space Volume 2 Aliens of Charted Space Vol. 2
is a comprehensive sourcebook for the Mongoose Traveller 2nd Edition role-playing game. This volume provides an in-depth look at three of the most influential and misunderstood cultures in the Charted Space universe: the Solomani, the Droyne, and the Hivers. Overview of Featured Cultures
Each section of the book delves into the history, biology, and psychology of these species, offering players and Referees the tools to integrate them fully into their campaigns.
The Solomani: As the original humans from Earth (Terra), the Solomani are defined by their conviction of "Solomani Superiority". While they take pride in achievements like inventing the jump drive, their society has a darker side governed by the ever-watchful Solomani Security. In the modern era of VTTs (Virtual Tabletops)
The Droyne: Scattered throughout the galaxy, the Droyne range from primitive rock-sharpeners to advanced starfarers. They are the enigmatic remnants of the Ancients, and their "Caste" system and bizarre actions are driven by a logic often inscrutable to outsiders.
The Hivers: Known for their extreme physical differences and lack of spoken language, Hivers are the masters of long-term social manipulation. They lead a vast federation of varied races, subtly altering the course of entire starfaring societies to suit their hidden plans. Key Content & Features
The book is designed as a complete toolkit for including these races in a Traveller game.
Character Creation: Comprehensive rules for creating player characters from each race, including unique careers, life paths, and skills.
Technology & Equipment: New items from the Central Supply Catalogue tailored to each species' biology and culture.
Spacecraft & Combat: Additions for High Guard that include specific starship designs and tactical doctrines used by Solomani, Droyne, and Hiver fleets.
Lore & Worlds: Extensive background on their home sectors, governing bodies (like the Solomani Confederation and Hive Federation), and religious or philosophical motivations. Purchasing Options
This title is available through several retailers in both physical and digital formats. Don’t let the name fool you
Digital PDF: Available for immediate download on sites like Fantasy Grounds Store for approximately $59.99.
Physical Hardcover: Can be purchased from retailers like Grognard Games (often at a discount, such as ~~~$60.00~~~ $42.00) or Studio 2 Publishing for $59.99.
Bundles: For those looking for the complete set, hardcover lots containing Volumes 1, 2, and 3 are sometimes available on eBay for around $139.00. Traveller: Aliens of Charted Space Volume - 2 (MGP40048)
Don’t let the name fool you; the Hivers are one of the most intellectually challenging races to include in a game. They are six-limbed manipulators who prefer indirect action over warfare.
While the first volume of this series covered the heavy hitters closer to the Imperial core, Aliens of Charted Space 2 focuses on the "Young Civilizations"—races that are technologically advanced but culturally distinct and often at odds with Imperial norms. The PDF provides definitive 2nd Edition updates for four major races:
A bestiary is nice, but a Traveller supplement needs to be useful at the table. Aliens of Charted Space 2 excels here.
The PDF is packed with high-quality ship plans. Want to see the interior of an Aslan Mercenary Cruiser? Need the deck plans for a K’kree Citadel ship? They are here, rendered in the clean, usable style Mongoose is known for.
Furthermore, the PDF includes: