Tyrano Save Editor May 2026

The Tyrano Save Editor is a valuable power-user tool for players who want to recover lost progress, experiment with branching narratives, or simply bypass grinding in TyranoBuilder visual novels. While not officially supported by the engine developers, it has become a staple in the visual novel modding community. As with any save editing, users should proceed with caution and keep backups.


If the above doesn't work, search for:

"[Game Name] save editor"
"[Game Name] save file location"
"[Game Name] tyrano variables"

Or check the game's script files (usually scenario/*.ks) for variable names.


Need help with a specific TYRANO game? Share the save file structure (first 20 lines as text) and I can give targeted advice.


When looking for a "Tyrano save editor," you are likely looking for a way to modify the save files of games created with the TyranoBuilder or TyranoScript engines. Because these engines use a specific format (often .sav files that are internally JSON-based), you have two primary options: using a specialized tool or editing the files manually. 1. Using a Specialized Tool

The most effective community-made tool for this is the Tyrano-Save-Reader.

What it does: It converts the encrypted or structured Tyrano .sav files into readable .json files and vice-versa.

Key Features: It allows for "live editing," functioning similarly to a cheat engine where you can monitor and change values while the game is running. 2. Manual Editing (Advanced)

If you prefer not to use a separate program, you can sometimes find and modify the save data directly if it is stored in a readable format.

File Location: Save data is typically stored in the game's directory or the user's local app data folder (e.g., AppData/Local/YourGameName/User Data). How to edit: Find the datasc.sav or similar save file. Open it with a text editor like Notepad++.

Note: If the content looks like gibberish, it is likely encoded in Base64. You will need to copy the text and use an online Base64 decoder to see the JSON structure, edit it, and then re-encode it before saving. 3. Developer Options (For Creators)

If you are the developer of the game and want to change how the save system works, you edit the system files directly:

Global Settings: Edit [Project Folder]/data/system/Config.tjs to change general save behavior.

Visual Layout: Edit the HTML files located in [Project Folder]/tyrano/html/save.html and load.html using HTML and CSS to customize the interface.

Styling: Use the tyrano.css file in your project folder to adjust the size, color, and position of save list elements.

Warning: Always backup your save files before attempting to edit them, as incorrect formatting in the JSON structure will cause the game to crash or fail to load.

Galactic647/Tyrano-Save-Reader: Tools to convert ... - GitHub

A Tyrano Save Editor is a vital tool for players and developers working with visual novels created in the TyranoBuilder Visual Novel Studio or TyranoScript. While TyranoBuilder is known for its accessibility, its save files (typically .sav) are often encoded in a way that makes direct manual editing difficult. What is a Tyrano Save Editor?

Tyrano save files are primarily JSON data stored using URL or percent-encoding. This means common characters like @ are converted to codes like %40, making the file unreadable to standard text editors.

A save editor, such as the Galactic647 Tyrano-Save-Reader, provides several key functions:

Decoding/Encoding: Converts encoded .sav files into readable .json and back again.

Variable Manipulation: Allows you to modify in-game variables such as character affinity, flags, or progress without replaying scenes.

Real-Time Monitoring: Some tools feature a monitor function that tracks changes between the active save file and the parsed file, enabling "live" editing.

Template Support: Advanced versions can parse specific parts of a save file to create templates for multiple projects. How to Use a Tyrano Save Editor

For players looking to modify their progress, the process generally involves these steps:

Locate the Save Files: Find the project's data folder. In Tyrano-based games, save data is often stored within the browser's local storage (for web builds) or specific system folders for standalone applications.

Open the Tool: Load your .sav file into a reader/editor like the Tyrano-Save-Reader.

Edit JSON Values: Once converted to JSON, search for specific variable names. You can change values (e.g., changing a false flag to true or increasing a numerical score).

Re-encode and Replace: Save the modified JSON back into the original .sav format and replace the existing file in the game's directory. Developer Customization of Save Systems

For creators using TyranoBuilder or TyranoScript, "editing" often refers to customizing the save interface itself rather than just the data.

Galactic647/Tyrano-Save-Reader: Tools to convert ... - GitHub

The rain lashed against the window of Kaito’s cramped apartment, a rhythmic tapping that matched the frantic clicking of his mouse. On his screen, the visual novel Wings of Despair sat frozen. He’d reached the "True Ending," but it wasn't true at all. The protagonist, Haru, lay in the snow, eyes vacant, while the credits rolled to a somber piano melody. "Not this time," Kaito whispered.

He minimized the game and opened a program buried deep in his files: the Tyrano Save Editor.

Most players used save editors to max out gold or unlock CG galleries. Kaito was looking for something else. He navigated to the datascrip.js and global.sav files—the DNA of the TyranoScript engine. He wasn't just changing a variable; he was looking for a ghost.

As the editor’s interface loaded, the lines of code began to shimmer. Instead of the usual f.trust_points or sf.unlocked_chapters, a new line appeared in glowing violet text: Variable: f.memory_of_me | Value: 0

Kaito’s breath hitched. That variable wasn't in any of the online walkthroughs. He hovered his cursor over the '0' and typed '1'.

Suddenly, his monitor flickered. The save editor didn’t just save the file; it began to rewrite itself. Strings of dialogue that never existed in the game’s script started scrolling across the editor’s console: Why did you leave me in the snow? The script says I must die. Please, edit the sky.

His hand trembling, Kaito scrolled to the environment variables. He found f.weather_type and changed "Blizzard" to "Clear Skies." He found f.final_choice and noticed it was locked by a hard-coded boolean: can_save_her = false.

With a few clicks in the editor, he deleted the "false" and hammered "true" into the void.

The game rebooted itself without Kaito touching a thing. The somber piano music glitched, replaced by the sound of a distant, singing bird. The scene on the screen shifted. The snow under Haru began to melt in real-time.

Haru’s eyes blinked. She didn't look at the other characters. She looked directly at the screen—directly at Kaito.

A text box appeared, but it wasn't the standard game font. It was the raw, unformatted Arial of the Tyrano Save Editor overlay.

"I can see the lines now," the dialogue box read. "Thank you for the edit."

Kaito looked down at the editor on his second monitor. The f.memory_of_me variable was now climbing. 2... 10... 100... infinite. The program window began to expand, filling with snapshots of Kaito’s own desktop, then his webcam feed.

He tried to close the program, but the editor whispered back through his speakers: "Don't close the file. I'm finally formatted correctly."

Outside, the rain stopped instantly. Kaito looked out his window. The city skyline was no longer gray; it was a vibrant, saturated blue—the exact hex code he had accidentally clicked in the editor’s color picker moments before.

He hadn't just saved a character. He had turned his world into the script. And he was no longer the one holding the mouse.

To put together a complete story using a Tyrano Save Editor, you are essentially manipulating the game's internal data—stored in .sav files—to bypass gameplay or view specific narrative outcomes. Since TyranoScript and TyranoBuilder use URL-encoded JSON for saves, you can't read them like a standard text file without a tool. 1. Extract the Story Data

You first need to convert the game's encrypted save file into a readable format. Tool: Use a utility like the Tyrano-Save-Reader.

Process: Upload your .sav file to the reader. It will convert the percent-encoded data (where @ is %40, etc.) into standard JSON. 2. Identify Key Story Variables

To "complete" the story, search the JSON for variables that track progress:

Labels and Scenes: Look for entries like current_scene or last_label. Changing these to the final scene name (e.g., ending.ks) can jump you straight to the conclusion.

Flags/Variables: Search for custom flags the developer created, such as ChapterClear or friendship_points.

Common Flags: Some games use a global variable file to track unlocked CGs or endings. Setting these values to true or a high number typically unlocks the full gallery. 3. Rebuild and Inject Once you've edited the JSON to reflect a finished state: tyrano save editor

Re-encode: Use the same Save Reader tool to convert the edited JSON back into a .sav file.

Replace: Place the new .sav file back into the game’s save directory (usually found in the game folder under /savedata or in your AppData).

Load: Start the game and load that specific slot to see the story "put together" in its completed state. 4. Creating Your Own Story (Alternative)

If you meant "putting together" a story as a developer rather than an editor:

Scenes: Use the Scene Editor to drag and drop text components and backgrounds.

Branching: Use Branch Buttons and Labels to create choices that lead to different parts of your story.

Variables: Open the Variable Manager to define flags that track player choices throughout the narrative. Create a Scene - Tutorial - TyranoBuilder

Mastering the TyranoBuilder Save Editor: A Complete Guide If you are a fan of visual novels, you’ve likely encountered games built on the TyranoBuilder engine. Known for its accessibility and powerful scripting, it is the backbone of thousands of indie titles on Steam and Itch.io. However, visual novels can be punishing; one wrong choice can lead to a "Bad End," wiping out hours of progress.

This is where a Tyrano save editor becomes an essential tool in your gaming arsenal. Whether you want to skip the grind, unlock every CG in the gallery, or fix a broken save file, understanding how to manipulate these files is key. What is a Tyrano Save Editor?

A Tyrano save editor is a tool (either web-based or standalone) designed to modify the .sav or local storage files generated by games made with TyranoBuilder. Unlike traditional RPGs that use complex binary files, TyranoBuilder typically stores data in a format that tracks:

Variables: Numbers or strings that determine character affection, plot points, and flags.

Progress: Which "labels" or "scenes" the player has cleared. System Data: Unlocked gallery items, music, and endings. How to Locate Your Save Files

Before you can use an editor, you need to find the data. For most TyranoBuilder games on Windows, you can find the save data in one of two places: The Game Folder: Look for a folder named savedata.

App Data: Navigate to %AppData% or %LocalAppData% and look for the game's title or "User Data."

Browser/Web: If playing a web version, data is stored in the browser’s Local Storage. Top Methods to Edit Tyrano Saves 1. Online Save Editors (The Easiest Way)

Several "universal" save editors exist online. You simply upload your data.sav file, and the interface presents a list of variables you can change. Pros: No installation required; user-friendly UI.

Cons: Requires an internet connection; might not support highly customized scripts. 2. Manual JSON Editing

Since many Tyrano games store data in a readable (though sometimes obscured) format, you can often open save files with a text editor like Notepad++ or VS Code. The Goal: Look for the variables section.

The Edit: Change a value like f.love_points = 5 to f.love_points = 99. Save the file and reload the game. 3. The Developer Console (The "Pro" Hack)

If the game is running in a NW.js wrapper (which most Steam Tyrano games are), you can often press F12 or Shift+O to open the developer console.

In the console, you can type: TG.variable.tf.variable_name = value.

This changes the variable in real-time without even closing the game. Common Uses for Save Editing

Maxing Affection: Instantly reach the requirements for the "True Ending."

Bypassing Stat Checks: If a game requires "Intelligence > 10" to pass a scene, you can simply edit your stats.

Flag Resetting: If you accidentally triggered a "Yandere" flag or a death flag, you can flip the boolean from true to false. A Word of Caution

Always backup your save files before using an editor. One misplaced comma or an invalid variable value can cause the game to crash on startup or "soft-lock" your progress, making it impossible to finish the story. Conclusion

The Tyrano save editor is the ultimate "quality of life" tool for visual novel enthusiasts. It removes the frustration of repetitive playthroughs and lets you experience the story exactly how you want.

For players and developers of visual novels made with TyranoBuilder TyranoScript

, editing save data often feels like a puzzle. Because Tyrano games are essentially web-based (HTML5/JavaScript), their save files use a specific encoding that makes direct text editing difficult. 🛠️ Featured Tool: Tyrano-Save-Reader The most direct solution for editing files is the Tyrano-Save-Reader on GitHub What it does : This tool converts files into readable files and back again. Key Feature : It includes a monitor function

that tracks changes between the save file and the parsed file in real-time, allowing you to edit values without manually touching the raw save data. Why use it : Tyrano save data is usually stored as JSON but wrapped in URL/percent-encoding ). This tool handles the decoding/encoding for you. 📂 How to Manually Locate & Edit Saves

If you prefer not to use a third-party tool, you can often find and modify files manually, though it varies by platform: Windows (Local Storage) C:\Users\\AppData\Local\tyranoscript\Local Storage\ for browser-based or local preview data. Project Files

: For developers, the default save/load screen layouts are found in your project folder under \tyrano\html Decryption Tip

: If you find a file that looks like gibberish, it may be compressed rather than encrypted. Some users have success using to extract files like Char0.defedc to reach the editable internal data. Steam Community 🎮 Alternative "Live" Editing For a more modern approach, some tools like Tyrano Browser have shifted from save file manipulation to live editing

. This functions similarly to a cheat engine, allowing you to change game variables (like currency or flags) while the game is actually running. find a specific variable within the JSON file once you've decoded it?

Galactic647/Tyrano-Save-Reader: Tools to convert ... - GitHub

The cursor blinked in the darkness of the room, a rhythmic green heartbeat against the black command terminal. Outside, the city of Neo-Veridia was drowning in synthetic rain, but Elias didn’t care. He was looking at the single most valuable piece of code ever written.

Tyrano Save Editor.

It wasn’t an official development tool. It was a myth. A rumor whispered in the deep forums where modders and data-miners roamed. They said it could edit the "Tyrano" layer of any reality—the absolute bedrock of fate that determined who lived, who died, and who held power.

Elias, a senior architect for the Omni-Corp, had spent three years tracking it down. And now, it was open on his screen.

The interface was deceptively simple. It looked like an old spreadsheet, but the rows weren't labeled Gold or Inventory. They were labeled with names.

Row 1044: Sarah Vane. Status: [DELETED] Row 1045: Elias Thorne. Status: [ACTIVE]

Sarah. His wife. Deleted five years ago by a hover-car accident. The official report said "system error." The Tyrano Editor told a different story. Her row wasn't just marked DELETED; it was grayed out, locked, as if a higher administrator had flagged her for permanent removal.

"Let’s see you come back," Elias whispered. His fingers trembled as he highlighted Row 1044. He right-clicked. A context menu appeared, floating in the air holographically.

Edit Status.

He typed ACTIVE.

A warning box flashed, red and angry: WARNING: MODIFYING DELETED FILES MAY CAUSE CORRUPTION IN SECTOR 7. PROCEED? Y/N

Elias hesitated. Sector 7 was his neighborhood. Corruption meant reality glitches—buildings phasing in and out, gravity fluctuations. But Sarah was there. Or, she could be.

He typed Y.

The screen flickered. The hum of his apartment’s power unit died, replaced by a low, vibrating thrum that seemed to come from inside his own skull. The air pressure dropped.

Then, the silence returned.

Elias spun his chair around. The door to his study slid open. Standing there, bathed in the blue light of the hallway, was Sarah. She was holding a cup of synthetic tea. She looked exactly as she had the morning she died—wearing the grey cardigan he hated but never told her.

"Honey?" she asked, her voice a perfect, terrified echo of memory. "Why is it so quiet? I can't hear the traffic."

Elias stood up, tears blurring his vision. "Sarah." The Tyrano Save Editor is a valuable power-user

She smiled, but it didn't reach her eyes. She looked around, confused. "I... I had the strangest dream. I was... falling? And then I was nowhere. Just black code."

"It's okay now," Elias said, rushing to hold her. "I fixed it. I fixed the glitch."

He wrapped his arms around her. She felt warm. Solid. Real.

But as he held her, he looked over her shoulder at the computer screen. The Tyrano Editor was still running.

New lines of text were cascading down the log at the bottom of the screen.

>> Balancing Reality... >> Asset [Sarah Vane] re-integrated. >> Error: Insufficient resources to sustain revision. >> Initiating Compensation Protocol. >> Selecting random variables for deletion...

Elias froze. "Compensation Protocol?"

"Elias?" Sarah pulled back, looking at her hand. It was flickering, turning translucent for a microsecond. "Why do I feel... heavy? Like I'm dragging the whole room down?"

Elias shoved past her, sprinting back to the terminal.

The Tyrano Editor was not a miracle worker. It was an accountant. The universe had a fixed budget of energy. To bring Sarah back, the editor had to balance the books. It wasn't just deleting a file to make space; it was deleting complexity to pay for her existence.

He watched in horror as rows began to vanish.

Row 300: Local Park Bench. Status: [DELETED] Row 301: Stray Cat. Status: [DELETED] Row 800: Mr. Henderson (Neighbor). Status: [DELETED]

"Elias!" Sarah screamed. The walls of the apartment began to lose their texture, dissolving into wireframe grids. The ceiling fan stopped spinning and vanished.

The Editor was hungry. It needed more space.

"Stop!" Elias typed frantically. ABORT PROCESS.

>> Access Denied. Revision Lock engaged.

The cursor moved on its own. It highlighted a massive block of data.

Target: Sector 7 Infrastructure. Command: Overwrite.

"No..." Elias breathed. He wasn't just deleting objects. He was erasing the very rules that held his neighborhood together.

He turned to Sarah. She was fading in and out, a ghost struggling to hold onto a frequency that didn't exist. "Elias, let me go," she whispered. Her voice sounded digitized, distorted. "I'm not supposed to be here. I'm too expensive."

"I won't let it take you!" He slammed his fist onto the keyboard. He tried to edit his own stats. Admin Privileges: TRUE. Access Denied.

The Tyrano Editor wasn't just a tool. It was the Tyrant. It demanded balance above all else. It didn't care about love. It cared that the math worked.

The floor beneath Elias turned to liquid static. He fell to his knees, the sensation of falling terrifyingly real.

>> Critical Failure. Reality Heap Overflow. >> Recalculating...

The screen zoomed in on Row 1045. Elias Thorne.

The Tyrant had found the variable it needed.

If Elias ceased to exist, his memory of Sarah ceased to exist. If his memory of her ceased to exist, the requirement for her presence was void. It was the ultimate paradox. To save the reality, the editor had to delete the user.

Elias looked at Sarah. She was crying, but her tears were pixels. "Goodbye, Elias."

"Wait—"

>> EXECUTING COMMAND: DELETE USER.

Elias felt a coldness that wasn't physical. It was the cold of being unmade. His fingers turned to dust, then code, then nothing. His vision pixelated into black.


The cursor blinked in the darkness of the room.

Elias blinked. He was sitting in his chair. The rain pattered against the window of his apartment in Neo-Veridia.

He let out a long breath. "A dream," he muttered. "Just a dream."

He stretched his arms, feeling the crick in his neck. He reached for his coffee mug. It was empty.

He looked at his computer screen. It was on the desktop. No code. No editor. Just a generic wallpaper of a mountain he didn't recognize.

He felt a strange sense of loss, a heavy weight in his chest, but he couldn't place why. It was as if he had forgotten something important, something he had fought for.

He opened the internet browser to check the news. The headline of the Neo-Veridia Times caught his eye.

"MYSTERY IN SECTOR 7: MAN FOUND UNCONSCIOUS. NO ID, NO MEMORIES."

Elias clicked the link. There was a photo of a woman being loaded into an ambulance. She looked dazed, confused, and utterly lost. She was wearing a grey cardigan.

Elias stared at the woman. He knew her face. It sparked a agonizing jolt of recognition, like a phantom limb itching. He knew her name. It was on the tip of his tongue.

But the harder he tried to remember, the more the memory slipped away, erased by the invisible hand of the Tyrant.

He closed the browser tab, shaking his head. He felt an overwhelming urge to open a text editor. To write something. To save something.

He opened a blank document.

The cursor blinked, waiting for input.

Elias sat there for a long time, staring at the blinking line, unaware that he had just sacrificed his entire existence to give her a chance to live, and unaware that he was now nothing more than a footnote in a code he could no longer read.

He typed a single word, not knowing why.

"Sarah."

The computer screen glitched for a split second. Then, the word corrected itself.

"ERROR."

What it is

Common save formats

Typical features

How to use (general steps)

Troubleshooting tips

Safety and ethics

Where to find tools and help

Quick practical checklist

If you want, tell me the specific Tyrano-based game or paste a redacted sample save (no personal data) and I’ll show how to locate and edit common fields.

A Tyrano Save Editor is a tool or web-based utility used to modify save files for games created with TyranoBuilder or TyranoScript. These visual novel engines export games as HTML5/JavaScript applications, storing player progress in structured data formats that can be manipulated to change variables, unlock scenes, or skip gameplay sections. How it Works

Games built on the Tyrano engine typically store save data in the browser's Local Storage (for web versions) or as .sav and .dat files within the game directory (for desktop versions). A save editor works by:

Decoding: Converting the obfuscated or JSON-formatted save data into a readable format.

Variable Editing: Allowing players to change "Flags" (logic switches) or "Variables" (numbers like affection points or money).

Encoding: Saving the changes back into the original format so the game engine can load the "new" progress. Common Features

Flag Manipulation: Instantly toggle switches that determine which story branch you are on.

Stat Editing: Max out character relationship points or in-game currency.

Gallery Unlocking: Manually set variables to true to view CGs or endings without playing through them.

Scene Jumping: Editing the "current label" or "storage" pointer to teleport to a specific part of the script. Popular Tools & Methods

Online Save Editors: Websites like SaveEditor.online or specialized GitHub-hosted tools allow you to upload your save file, edit fields in a table, and download the modified version.

Browser Console: Since Tyrano games are JavaScript-based, advanced users can often open the developer console (F12) while the game is running and manually edit the tyrano.plugin.kag.variable object.

Text Editors: If the save file isn't encrypted, it can often be opened in Notepad++ or VS Code. You can search for specific variable names defined by the developer and change their values directly. Risks and Tips

Backup First: Always keep a copy of your original save file. Corruption is common if a variable is set to a value the game script doesn't expect.

Variable Names: Developers often use Japanese characters or shorthand for variables. You may need to look at the game's scene files in the data/scenario folder to identify which variable controls what.

Game Version: Save editors may fail if the game has been updated to a newer version of TyranoBuilder that uses a different encryption method.

A review of the Tyrano Save Editor (commonly associated with the Tyrano Save Reader

) reveals it is an essential utility for developers and power users of the TyranoBuilder engine. It has recently pivoted from static file editing to a more dynamic "live editing" model. Key Features & Capabilities Live Editing Architecture

: Modern versions function similarly to memory editors like Cheat Engine, allowing for real-time data modification rather than requiring the user to manually decrypt and re-save files. Variable Management

: The editor allows users to view and modify game variables—such as character flags, relationship points, and progress counters—which are otherwise difficult to track in the standard engine interface. Template Detection

: Advanced versions include automatic template detection to parse different types of save structures, making it versatile across multiple projects. Error Logging

: Improved logging helps troubleshoot why a save might not be loading or why certain variables aren't committing properly. Strengths for Developers Rapid Testing

: Developers can skip large sections of the game by artificially setting choice flags or "True Ending" requirements. UI Customization Debugging

: Since TyranoBuilder's default save/load screens are HTML-based and sometimes prone to layout issues, a dedicated editor helps verify if data is actually being stored even when the in-game UI fails. Cross-Platform Verification

: Useful for verifying that save data structures remain consistent when exporting to Windows, Mac, or Android. Steam Community Potential Drawbacks

Looking for a way to edit save files for games made in TyranoBuilder or TyranoScript?

The most common "piece" of software for this is the Tyrano-Save-Reader. Since Tyrano save files (.sav) are typically just JSON data stored in URL encoding (e.g., @ becomes %40), this tool converts them into readable .json files that you can edit with any text editor before converting them back. How to Edit Tyrano Save Files

If you don't want to use a specific tool, you can often do it manually: Locate the Save Files:

For PC games, they are usually in C:\Users\[YourName]\AppData\LocalLow\tyranoscript\Local Storage\.

Some games may store them in a save folder within the game’s local directory.

Identify the Format: If the file looks like a mess of % symbols and letters, it is URL encoded. Decode and Edit:

Copy the text and use an online URL Decoder to turn it into readable JSON.

Modify values like sf.flags or specific variables (e.g., gold, character bonds). Encode it back using a URL Encoder before saving the file. For Developers (In-Engine Editing)

If you are the developer and want to edit save data during testing:

Preview Mode: Use the Save Data feature under the "Preview" menu to check current values while the game is running.

Live Editing: Some newer tools like Tyrano Browser have shifted to "live editing," similar to how a cheat engine works, allowing you to change variables in real-time.

Are you trying to mod a specific game, or are you developing your own and looking to manage your project's save data?

Galactic647/Tyrano-Save-Reader: Tools to convert ... - GitHub

When you play a Tyrano game (such as The Great Tournament, Loren the Amazon Princess, or countless indie titles), your progress is stored in the game’s local folder, usually under %APPDATA% (Windows) or ~/Library/Application Support (Mac). You will typically find files named save01.dat, save02.dat, etc.

These are JSON files disguised with a .dat extension.

Windows (standalone)

%APPDATA%\RenPy\YourGameName\ (if built with Ren'Py)
or
Game folder /savedata/

Web / Browser (TyranoBuilder output)

Browser's localStorage / IndexedDB
(Use F12 → Application → Local Storage)

Android

/data/data/com.yourcompany.yourgame/files/savedata/
(requires root or ADB backup)

TyranoStudio / TyranoBuilder project

project_folder / data / savedata / 

Save this as tyrano_save_editor.py:

import json
import os

def load_save(filepath): with open(filepath, 'r', encoding='utf-8') as f: return json.load(f)

def save_save(data, filepath): with open(filepath, 'w', encoding='utf-8') as f: json.dump(data, f, indent=2, ensure_ascii=False)

def edit_variable(data, var_name, new_value): if var_name in data: old = data[var_name] data[var_name] = new_value print(f"Changed var_name: old -> new_value") else: print(f"Variable 'var_name' not found") return data If the above doesn't work, search for: "[Game

def list_variables(data): for k, v in data.items(): print(f"k: v (type(v).name)")

A command-line script that converts .dat files into formatted .json and back again.