Based on the genre and title conventions, the gameplay typically involves:
"Unaware in the City -v37b Basic- By Mr. Unaware" is a captivating addition to the world of urban exploration games. Its blend of navigation, puzzle-solving, and exploration offers a refreshing experience for players. With its dynamic environment, engaging gameplay mechanics, and accessible design, it's a game that is sure to appeal to a wide range of players. As part of a larger series, it lays the groundwork for more complex and intriguing adventures, making it an excellent starting point for anyone looking to dive into the world of "Unaware in the City."
The v37b Basic public release from Mr. Unaware Studios, released around September 2024, focused on bug fixes, gameplay refinements, and NPC interaction updates. This update maintained stability across Android and Steam versions while the developer began transitioning focus toward a major remake of the project. For more details, visit Mr. Unaware Studios Devlog page mr-unaware-studios.itch.io
Public Release - UiTC v38b Basic - Mr. Unaware Studios - itch.io 20 Sept 2024 —
In the bustling sprawl of , a 21-year-old woman named Jane arrives with little more than a suitcase and a hazy plan. Unaware in the City
follows her journey as she navigates the complexities of urban life, where every decision—from where she works to how she interacts with the local residents—shapes her reputation and future. A New Beginning Jane settles into a cramped apartment block managed by
, a landlord always on the lookout for new tenants. To pay the rent, she takes a job at the local diner, working under
, who is known for making moves when the atmosphere gets a bit too charged. Her days are a blur of taking orders and navigating the social dynamics of the regulars, while her nights are spent with her goth flatmate, , who is just as cynical about The City as Jane is hopeful. The Weight of Choices As Jane explores different districts—from the neon-lit Main Street to the grittier
—she realizes that staying "unaware" is no longer an option. She faces constant pressure to maintain her health and mood while managing her growing fame (or infamy). Social Dynamics
: Choosing to be charming can open doors at the high-end shops, but falling into bad habits might leave her sleeping on a park bench. Consequences
: A single missed meal or an ignored desire won't end her journey immediately, but the "v37b" world is unforgiving; failures stack up, and The City has a way of swallowing those who lose their footing. Urban Survival
The story is one of adaptation. Jane must decide if she will remain the innocent girl who first stepped off the train or if she will lean into the city's darker temptations to survive. Whether she's dealing with the arrogant
or trying to avoid "Experiments Gone Wrong" in the alleyways, Jane’s path is entirely in her hands. for Jane, such as her career at the or her friendship with AI responses may include mistakes. Learn more Progress Report #134 - Unaware in The City: Revisited plans
Paradoxically, forcing unawareness makes the player hypervigilant outside the game. UiC models the experience of living in a city where social codes are opaque, danger is never directly announced, and everyone else seems to share a script you never received. The “Basic” label thus reads as ironic—there is nothing basic about surviving this cognitive environment.
"Unaware in the City" is part of a series of games that have been gaining popularity for their innovative approach to gameplay and storytelling. Developed by Mr. Unaware, a name that suggests a deep understanding of the nuances of urban life and gaming, this version, specifically -v37b Basic-, offers a basic yet engaging experience that serves as a foundation for more complex and intriguing levels in the series.
"Unaware in the City -v37b Basic- By Mr. Unaware..." stands as a testament to the beauty of observing the unobserved, a reminder to find stillness in the midst of movement. As the project continues to evolve, it invites viewers to join in on a journey of discovery—of art, of self, and of the world around us.
Here is the complete story, as requested.
Unaware in the City - v37b Basic - By Mr. Unaware
Chapter One: The Morning Commute
Arthur Pendelton believed he had a gift. It wasn’t for music, or mathematics, or remembering birthdays. It was for noticing. He noticed the way the steam rose from his coffee in a perfect double helix. He noticed the faint amber hue in the fourth streetlight from his apartment. He noticed that Mrs. Gable’s cat, Figaro, had developed a slight limp in its left forepaw, favoring it only when it thought no one was looking.
This morning, as he stepped onto the crowded crosswalk at 5th and Main, he noticed the air was unusually still. A plastic bag hovered mid-roll, caught in a moment of indecision. He saw a man in a lime-green tracksuit drop a single earbud, which bounced twice and rolled into a storm drain. He saw all of this with the crisp clarity of a high-definition television.
What Arthur did not notice was the sky.
He did not notice that the sky had turned the color of oxidized copper, a sickly green that made pigeons veer into walls and car alarms chirp in sympathy. He did not notice the absolute silence that fell after the last car engine died. He did not notice the shimmering, gelatinous quality of the air itself, as if the city had been submerged in a giant’s drinking glass.
“Excuse me,” he said, sidestepping a woman frozen mid-stride, her phone held aloft. “Pardon me,” he added, stepping over a briefcase that had inexplicably stopped falling.
He arrived at his office, a sleek tower of mirrored glass, and tapped his security badge. The reader beeped red. He tapped it again. Red.
“Must be a glitch,” he muttered, pulling the heavy fire door open manually. The alarm that should have blared was silent. Inside, the lobby was a tableau of arrested motion. The security guard, Carl, was leaning back in his chair, a donut halfway to his lips. The receptionist, Linda, was mid-blink. The potted ficus was… vibrating.
Arthur frowned. “Rough night, Carl?” he asked, waving a hand in front of the guard’s face. Carl’s eyes didn’t track. “Right. Well. I’ve got spreadsheets.”
He took the stairs. The elevators were, he noted with a sniff, “probably under maintenance.” The stairwell was dark, lit only by emergency strips that pulsed a deep, ominous magenta. Arthur clicked his tongue. “Needs a bulb change.”
On the third-floor landing, he passed a young woman in a bike helmet. She was frozen mid-spring, leaping over a puddle of what looked like liquid shadow. The shadow was crawling up her leg, slowly, like cold molasses. Arthur stepped over her cleanly. “Careful there,” he advised the statue. “That’s a trip hazard.”
Chapter Two: The Office
The 14th floor was his domain. Or rather, the domain of Pendelton, Griswold & Finch, Actuarial Services. Arthur was a senior risk analyst. He thrived on outliers, on anomalies, on the data points that didn’t fit the curve.
Today, the entire floor was an outlier.
His colleague, Brenda, was frozen in the breakroom, her hand extended toward the coffee machine. But the coffee wasn’t coming out. Instead, a single, crystalline droplet hung in the air between the spout and her mug. It glowed with a soft, internal light.
“Decaf again, Brenda?” Arthur chuckled to himself, pouring himself a glass of water from the cooler. The water poured, but it didn’t splash. It formed a perfect, wobbling sphere in his cup and then settled, slightly askew. “Huh. Surface tension,” he nodded, satisfied with his deduction.
He sat at his desk. His computer monitor displayed a single, blinking line of code: TIME_STOP.exe - PAUSED? Y/N
Arthur squinted. “That’s not my timesheet template.” He moved the mouse. Nothing. He pressed the spacebar. The cursor blinked again. He sighed, pulled a physical calculator from his drawer, and began his work by hand. He was halfway through calculating the quarterly risk projection for a poultry conglomerate when the man in the lab coat appeared.
He didn’t walk in. He phased through the wall. Unaware in the City -v37b Basic- By Mr. Unaware...
He was tall, gaunt, and vibrating at a frequency just above reality. His lab coat was stained with what looked like starlight and ozone. He held a clipboard that was on fire, yet not burning.
“Pendelton,” the man said, his voice a chorus of static and dripping water. “Arthur Pendelton. You are an anomaly.”
Arthur looked up. “Do you have an appointment? The front desk is… well, Linda’s having a moment.”
“The Chronos Dilation Field is at 37b,” the man continued, ignoring him. “Baseline reality is frozen. Everything organic, inorganic, and conceptual within a twelve-mile radius is locked in a temporal stasis. Except for you.”
“I see,” Arthur said, tapping his pen. “And what’s your name? For my log.”
The man stared. “I am the Keeper of the Unraveled Minute. I have shepherded frozen epochs for ten thousand years. And I have never… never… seen anyone so utterly, blissfully, catastrophically unaware.”
He gestured with his flaming clipboard toward the window. “Look. Look at the sky.”
Arthur looked. “Bit overcast. Might rain later. I brought my umbrella.” He pointed to the corner. “See? Navy blue. Good for wind.”
The Keeper made a sound like a dying star. “The sky is the color of forsaken hope! The people are statues! The city is a photograph! A glitch has occurred! The v37b Basic Field was only supposed to pause time for system maintenance, but it’s leaking! If I don’t reboot the core processor at the top of the Transamerica Pyramid in the next forty-seven minutes, this timeline will collapse into a pocket universe of eternal, silent Mondays!”
Arthur checked his watch. “Well, you’d better get going, then. Traffic’s a nightmare, even when it’s… you know. Not moving.”
Chapter Three: The Unlikely Solution
The Keeper tried everything. He warped gravity. Arthur remarked that his chair felt “a little wobbly.” He conjured a temporal echo of Arthur’s future self, a haggard ghost who screamed, “Don’t ignore the shimmer!” Arthur asked the ghost if it had considered decaf. He even stopped time inside Arthur’s brain, a procedure that should have induced a coma. Arthur simply blinked and said, “Sorry, I zoned out for a second. You were saying?”
Finally, the Keeper slumped against a filing cabinet. “It’s no use. Your awareness filter is self-sealing. You don’t ignore the extraordinary. You reclassify it. A time-stopped woman becomes a clumsy pedestrian. A green sky becomes overcast. A literal god of temporal mechanics becomes a man with a weird coat and a fire hazard.”
Arthur smiled. “I’m a detail-oriented person. It’s my job.”
And then, the Keeper had an idea. A terrible, beautiful, last-ditch idea. He couldn’t force Arthur to see the crisis. But perhaps he could make the crisis look like a minor inconvenience.
He snapped his fingers. The temporal stasis flickered.
“Mr. Pendelton,” the Keeper said, his voice now smooth and corporate. “Your quarterly risk projection for the poultry conglomerate has a rounding error in cell F7.”
Arthur’s head snapped up. His eyes, previously soft and oblivious, became laser-sharp. “A rounding error? On the feed conversion ratio? That’s a material misstatement. Show me.”
The Keeper led him to the window. “The error,” he said, pointing at the copper sky, “is out there.”
Arthur peered. He squinted. He tilted his head. “I don’t see a spreadsheet.”
“Look closer. The sky isn’t green. It’s a pivot table gone wrong. The people aren’t frozen. They’re unvalidated data fields. The entire city is a corrupted workbook, and unless we go to the top of that building and press the ‘Recalculate’ button on the mainframe, your F7 cell will be wrong forever.”
For the first time, Arthur’s face showed genuine distress. “A rounding error. On my watch.”
He strode toward the fire door. “Let’s go. I have a system for this.”
Chapter Four: The Reboot
They walked through the frozen city. The Keeper phased through stalled cars. Arthur walked around them, carefully checking his reflection in their motionless windows to ensure his tie was straight. When they reached the Transamerica Pyramid, the doors were sealed by a lattice of hard light.
“It’s a locked door,” Arthur observed. “Probably a fire code violation.” He pulled a small multi-tool from his pocket, wedged it into the seam, and jiggled it. The hard light shattered like sugar glass.
The Keeper stared. “That’s a nail file.”
“It’s a precision instrument,” Arthur corrected.
At the top, in a penthouse that existed outside of geometry, a single, glowing button sat on a pedestal. Beside it, a timer read: 00:03:12.
“Press it,” the Keeper urged. “Reboot the core. Reset the v37b Basic Field. Save the city.”
Arthur walked up to the pedestal. He examined the button. He read the tiny, engraved text around its rim. He pulled out his reading glasses.
“Hold on,” he said.
The timer hit 00:02:00.
“What? What?” the Keeper shrieked.
Arthur pointed at the engraving. “This button. It’s labeled ‘Push to Resume.’ But the label is in Comic Sans. Comic Sans is typographically unacceptable for any mission-critical interface. I’m going to need to file a change request.”
The Keeper began to weep temporal tears. Based on the genre and title conventions, the
“Fine,” Arthur sighed, pulling out a permanent marker. He carefully crossed out the Comic Sans and wrote, in crisp Helvetica, DEPRESS TO REINSTANTIATE STANDARD TEMPORAL FLOW.
The timer hit 00:00:05.
He pressed the button.
Chapter Five: The Aftermath
The world lurched. Sound returned as a tidal wave of car horns, chatter, and the shriek of a thousand simultaneously-unfrozen coffee makers. The sky bleached back to a normal, boring blue. People stumbled, caught their balance, and continued their days, vaguely aware that they had just experienced the best blink of their lives.
The Keeper vanished, leaving behind only a faint smell of burnt toast and a sticky note that said: “Do not deploy v37c until Pendelton retires.”
Arthur walked back to his office. He sat down. Brenda walked past, holding her coffee.
“Morning, Arthur,” she said.
“Morning, Brenda. You have a little… something on your sleeve,” he said, pointing to a faint, shimmering residue that looked like frozen starlight.
Brenda looked. “Oh, that. Spilled some glitter glue this morning.”
“Ah,” Arthur nodded, satisfied.
He opened his spreadsheet. He found the rounding error in cell F7. He fixed it. He saved the file, leaned back in his chair, and looked out the window at the perfectly ordinary, blissfully unremarkable city.
He noticed a single, copper-colored leaf drift past the 14th floor.
“Huh,” he said. “Early fall.”
And he got back to work, unaware to the last.
THE END
Unaware in the City is an adult-themed, 2D open-world RPG and life simulation game developed by Mr. Unaware Studios. You play as a 21-year-old woman navigating a harsh metropolis where your choices, physical traits, and interactions directly impact the world and character development. Core Gameplay Features
Character Customization: Includes extensive options for name, body and breast size, face parts, hairstyle, and even moan type.
Life Simulation Systems: Manage stats like Health, Mood, Energy, Cleanliness, and Lust. Neglecting basic needs like sleep and food can eventually lead to a game over.
Open-World Choices: Players can decide where to work (e.g., at a diner, brothel, or on the streets), who to talk to, and how to perform duties.
RPG Mechanics: Features various backstories, perks, and traits that provide different starting items, stats, and unique dialogue effects.
Dynamic Interaction: NPCs have their own "Disposition" and "Lust" stats, which fluctuate based on Jane's behavior, clothing choices, and performance in various mini-games. The "Basic" v37b Version
"Unaware in the City -v37b Basic-" appears to be a specific digital asset, likely a prompt, preset, or character model used in generative AI art (such as Midjourney or Stable Diffusion) or a specialized gaming mod. 🏙️ Content Overview Version: v37b Basic Creator: Mr. Unaware Theme: Urban exploration / "Unaware" trope Style: Realistic or stylized city environments 🎨 Key Visual Elements
To optimize content for this specific version, focus on these environmental pillars:
Depth of Field: High focus on the subject; blurred background. Scale: Massive skyscrapers vs. a single person. Motion: Busy crowds or traffic trails.
Lighting: Harsh neon, golden hour, or high-contrast shadows. 📝 Prompting Strategy for v37b
If you are using this to generate images or descriptions, use these tags: Environment: Metropolitan, subway, rainy sidewalk, rooftop.
Subject Action: Walking, checking phone, looking up, oblivious.
Technical: 8k, cinematic lighting, ray tracing, sharp focus. 🛠️ Usage Tips
Balance: Use the "Basic" version for faster rendering and cleaner lines.
Compatibility: Ensure your base model matches the creator’s recommendations (usually SDXL or MJ v6).
Negative Prompts: Avoid "low resolution," "distorted faces," or "cartoonish" if aiming for the signature Mr. Unaware realism.
💡 Key Point: This version is optimized for scale contrast between the individual and the city.
Yes, I can create a post for you about that game. Unaware in the City
" is an adult 2D open-world RPG developed by Mr. Unaware Studios. The game follows a young woman navigating a massive metropolis where players make choices regarding her career, relationships, and lifestyle. Version 37b is a public release build that heavily optimized movement mechanics and added detailed environmental interactions.
Below are two scannable options you can use for your post, depending on the platform you are publishing to. 🏙️ Option 1: For Gaming Forums or Reddit Unaware in the City - v37b Basic - By Mr
Perfect for standard community boards like the itch.io community.
Title: Exploring "Unaware in the City" - Thoughts on v37b Basic by Mr. Unaware
Hey everyone! I wanted to highlight the v37b Basic public release of Unaware in the City created by Mr. Unaware Studios.
If you aren't familiar with this title, it is a highly customized 2D adult RPG where you drop a customized main character directly into a massive metropolis and choose exactly how she lives. 🕹️ What is New in v37b?
Side-Scrolling Movement: The dev shifted movement strictly to left and right, eliminating a lot of performance lag and standard bugs.
Better Interactions: Interacting with objects now makes your character move closer naturally rather than flashing an out-of-reach error.
Hobo Stress Relief Event: Expanded options for dialogues and scene outcomes.
Bolder Shop Interactions: New stage events added to the grocery store events depending on how often they are triggered. ⚖️ Basic vs. Extended
The Basic Version: The free, standard gameplay loop without experimental access.
The Extended Version: Unlocks cheats, body sliders, forced nudity, and stat manipulation.
This game is a fantastic project from a solo developer who works on it full-time despite major real-life hurdles. Have you tried out v37b yet or did you grab the Steam Extended Bundle instead? Let me know your thoughts! 📱 Option 2: For Social Media (X / Twitter) Perfect for short, punchy engagement with links. Living life in the concrete jungle! 🏙️
Checking out Unaware in the City (v37b Basic) by Mr. Unaware Studios. If you like open-world adult RPGs with deep character customization, this indie title is definitely worth keeping on your radar. 🔥 What's cool about v37b: Polished 2D left/right movement for smoother gameplay Improved interaction distances in environments New dynamic events at the diner and local shops
Check out the full game and devlogs directly on the Official itch.io Page or grab it over on Steam! #UnawareInTheCity #AdultRPG #IndieDev #Gaming If you want to look at more specific details, let me know:
Is this post for a review, a tutorial/guide, or a social media shoutout?
Are you wanting to focus on the free Basic version or the paid Extended version?
I can easily rewrite the post to match your preferred angle! Unaware in The City by Mr. Unaware Studios
The latest update for Unaware in the City is here. Version v37b Basic by Mr. Unaware brings essential stability and content refinements to the urban exploration experience. What’s New in v37b Basic?
This "Basic" iteration focuses on core gameplay loops and performance, ensuring the city feels more alive without taxing your system.
Optimized Pathfinding: NPCs navigate city blocks more naturally.
Bug Fixes: Addressed major collision issues in the Downtown district.
Visual Tweaks: Improved lighting and shadow textures for a grittier feel.
Balance Updates: Tweaked resource spawn rates for a fairer early-game. 🏙️ The Urban Atmosphere
Unaware in the City continues to push the boundaries of "clueless exploration." In v37b, the feeling of being a small fish in a massive, indifferent pond is more palpable than ever. The Basic version is perfect for players who want the standard experience without the experimental bloat of the Alpha builds. How to Install Download the v37b Basic zip file. Extract the contents to your main game directory. Launch via the Unaware_Launcher.exe. Enjoy the chaos of the streets. To help me tailor this post further, let me know:
Is this for a modding forum, a Patreon update, or a gaming news site?
Are there specific new features or story beats in v37b you want to highlight? Should the tone be mysterious, professional, or casual?
I can refine the depth and length once I know the target audience!
Unaware in the City is an adult open-world simulation RPG developed by Mr. Unaware Studios. In the game, players take control of a 21-year-old woman named Jane and guide her through a sprawling metropolis known as "The City". The v37b Update Overview
Released in July 2024, the v37b Basic update focused on expanding specific gameplay events and refining core mechanics to improve performance.
Expanded Hobo Events: The update added variants to the hobo "stress relief" event at the Bunker, including options for Jane to swallow or spit.
Gameplay Simplification: Movement was restricted to a left-and-right axis to reduce bugs and enhance performance.
Economic Tweak: The price of the Metro VIP Card was significantly reduced from $3,000 to $1,000 to make city navigation more accessible.
Interaction Refinements: The interaction distance was reduced by 20%, and Jane now automatically moves closer to objects when interacting with them. Core Gameplay Mechanics
The game is built on a foundation of freedom and player choice, designed to be a "city-girl sim" that is complex but easy to play.
Character Stats: The two primary stats are Charm and Lewdness. High Charm makes seduction easier but can attract unwanted attention from thugs, while high Lewdness opens "dirty" paths and changes how Jane perceives the world.
Freedom of Life: Unlike many sims, players can save anywhere and are not forced to sleep only at night. If Jane ignores her energy needs for too long, she may pass out in a random location.
Backstories & Perks: Players choose from various backstories (e.g., Mother, Drifter) that provide unique starting items and dialogue. As Jane gains experience, she unlocks perks and traits that provide permanent bonuses.
Work & Mini-games: Jane can work at the local diner, which involves a "cooking mini-game" where her boss, Kevin, may attempt to distract or tease her based on his Lust stat. Developer and Future Plans Progress Report #134 - Unaware in The City: Revisited plans