Undertale 3d Boss Battles Script Pastebin

Toby Fox, creator of Undertale, is famously open to fan games as long as they are free and non-commercial. Using a script from Pastebin to make a Roblox game that earns Robux is a violation of both Roblox’s copyright policy and Toby Fox’s wishes. Always add original elements and credit the original script author.

// Common snippet from Pastebin #aBc123X
public class UndertaleCamera : MonoBehaviour 
    public float mouseSensitivity = 100f;
    public Transform playerBody;
void Update() 
    float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
    // In Undertale 3D, Y rotation is usually locked to avoid cheating the bullet patterns.
    playerBody.Rotate(Vector3.up * mouseX);

Why this matters: This prevents the player from looking up/down, preserving the "2D battle box" feel in a 3D world.

Create a file named main.py and start with a basic game loop: Undertale 3d Boss Battles Script Pastebin

import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
def draw_floor():
    glBegin(GL_QUADS)
    glColor3f(1.0, 0.0, 0.0)
    glVertex3f(-10, -5, 0)
    glVertex3f(10, -5, 0)
    glVertex3f(10, -5, 10)
    glVertex3f(-10, -5, 10)
    glEnd()
def main():
    pygame.init()
    display = (800,600)
    pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)
glTranslatef(0.0,0.0, -5)
while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
glRotatef(1, 3, 1, 1)
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
        draw_floor()
        pygame.display.flip()
        pygame.time.wait(10)
main()

This script initializes a window and displays a rotating red floor.

For complete, working Undertale 3D fan-game code, check: Toby Fox, creator of Undertale , is famously

If you want me to write a specific module (e.g., a rotating bone attack in 3D, or the Sans “Gaster Blaster” pattern), I can provide that as a pastebin-friendly snippet. Just ask.

This script focuses on area-of-effect attacks: Why this matters: This prevents the player from