Uopilot Script Commands Updated Info

The old MouseMove, x, y, speed ignored display scaling. The updated version includes a relative flag and bezier curve option.

Updated syntax:

MouseMove, <x>, <y>, <speed(1-100)>, <curve_type(0=linear|1=bezier)>, <relative(0|1)>

Example with bezier curve:

MouseMove, 500, 300, 50, 1, 0
Click, left

This moves the mouse in a realistic arc rather than a straight teleport, crucial for maintaining undetected operation in modern games. uopilot script commands updated


For years, UOPilot has been a staple in the automation community. However, many legacy scripts rely on archaic syntax that is difficult to read, debug, or optimize. The "updated" approach to UOPilot scripting focuses on structured programming, utilizing variables, loops, and advanced logic operators rather than linear "click-and-hope" sequences.

This guide details the updated command usage, modern syntax structures, and best practices for 2024 and beyond.


The development team has hinted at further changes: The old MouseMove, x, y, speed ignored display scaling

To ensure your scripts survive future updates:


One of the "newer" frontiers in UOPilot scripting is reading game text, removing the need for guesswork based on health bar pixel colors.

// Capture a region (x, y, width, height) and read text into a variable
// Note: Syntax depends on specific OCR plugins or built-in versions
readtext $health_text 100 50 80 20
// Convert text to number for math
set $health_val val($health_text)
if $health_val < 30
    say "Healing now..."
    keydown F2
end_if

Example:

uopilot logs 7a3f2c --since 2h --follow

Cause: You’re using an older Uopilot executable that doesn’t support v3.1+ syntax.
Fix: Download the latest version from the official source (check version via Uopilot -version in console).

A concise reference for using updated uopilot script commands: syntax, common commands, examples, and troubleshooting.


uopilot script commands updated
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