A modern HUD for vRP should strictly adhere to a decoupled architecture: Model-View-Controller (MVC).
When evaluating a vRP HUD, the community prioritizes:
local Tunnel = module("vrp", "lib/Tunnel") local Proxy = module("vrp", "lib/Proxy")vRP = Proxy.getInterface("vRP")
RegisterNetEvent('vrp_top_hud:getData') AddEventHandler('vrp_top_hud:getData', function() local source = source local user_id = vRP.getUserId(source) if user_id then local money = vRP.getMoney(user_id) local bank = vRP.getBankMoney(user_id) local job = vRP.getUserGroup(user_id) or "Unemployed" vrp hud fivem top
local data = money = money, bank = bank, job = job, user_id = user_id TriggerClientEvent('vrp_top_hud:sendData', source, data) end
end)
If you are looking for a modern, minimalistic aesthetic that has dominated the market for years, Project Infinity (often referred to as "Infinity HUD") is the gold standard. A modern HUD for vRP should strictly adhere
You have two options:
Does your server use pma-voice, mumble-voip, or tokovoip? The HUD you choose must support your voice script. A broken voice indicator (showing you are talking when you aren't) is a major gameplay issue. Most top HUDs now have config files where you simply toggle the voice system you are using.
Testing on a standard vRP server (32GB RAM, 64 slots): Problem: Hunger/Thirst bars flicker
| Metric | Top HUD (Optimized) | Poor HUD (Bloated) | | :--- | :--- | :--- | | Client FPS Drop | 0-2 FPS | 10-15 FPS | | Event Calls/sec | 2-4 | 60+ (flooding network) | | Memory Usage | ~8 MB | ~45 MB | | UI Freezes | Never | Occasional |
Top HUDs use a single
setInterval(500-1000ms) to fetch vRP data, while poor HUDs request data every frame.