Warlords: Of Erehwon Pdf

The game’s heart is the Order Dice pool. Each player has a set of colored dice (typically 10-15). At the start of each turn, you roll all your Order Dice. The results determine which of your units can act that turn:

This creates friction and unpredictability. Even a powerful dragon might sit idle if you roll poorly, while a ragged band of archers could get a double order and unleash a devastating volley. Players can spend Command Points (generated by your Warlord) to reroll or modify dice, adding a resource-management layer. warlords of erehwon pdf

Armies are built around a Warlord—a unique character who defines the faction’s flavor. The basic unit is the Warband (5-20 models). There are no rigid points values; instead, the game uses a Threat Level system (roughly 100 to 500+ points), with suggested model counts and abilities. The game’s heart is the Order Dice pool

Key Factions (from the core rulebook and supplements): This creates friction and unpredictability

There are also rules for Mercenaries, Monsters (giants, dragons, hydras), and War Machines (ballistae, trebuchets, magic catapults).

You don't need to print 300 pages. You can print just the "Quick Reference Sheet" (pages 298-300) or the specific rules for your Undead Legion. This is a massive cost and space saver.