Wolvesville All Roles -
Goal: Eliminate villagers until wolves equal or outnumber non-wolves.
Note: In competitive modes, wolf roles are unique per game (no two of the same type).
Alpha / Wolf Leader
Wolf Cub / Young Wolf
Werewolf with Special Actions
Wolf Seer (if present)
| Role | Type | Description | |------|------|-------------| | Cupid | Coupling | Pairs two players as lovers; if one dies, the other dies of heartbreak. | | Lovers | Coupled | Win together if both survive. | | Grave Robber | Necromancy | Steals the role of a dead player. | | Medium | Necromancy | Can speak with dead players at night. | | Night Watchman | Observation | Sees who visited a chosen player at night. | | Trapper | Trap | Sets a trap that kills a wolf who visits. | | Flower Child | Passive | If killed, all players lose their vote the next day. |
| Faction | Win Condition | Examples | |---------|---------------|-----------| | Villagers | Eliminate all wolves & solo killers | Seer, Doctor, Gunner | | Werewolves | Equal or outnumber village | Alpha Wolf, Shadow Wolf | | Solo Killers | Be the last one standing | Serial Killer, Arsonist | | Cult | Convert all living players | Cult Leader | | Lovers | Survive together | Cupid, Lovers | | Fool | Get lynched | Fool |
Note: Roles and abilities may change with game updates and seasonal events. Always check the in-game role card for the most current description. Some roles (like White Werewolf and Doppelganger) are considered advanced and may not appear in standard quick-play games.
Whether you are a Villager trying to survive the night or a Werewolf hunting in the shadows, mastering the roles in Wolvesville (formerly Werewolf Online) is the key to victory. With over 100 roles across different categories, the game offers endless strategic depth.
This guide breaks down the essential roles to help you navigate the chaos of the village. 🛡️ The Village Team
The goal of the Village is simple: find and eliminate all threats. Essential Information Gatherers
Seer: The backbone of the village. Each night, they reveal a player's team.
Aura Seer: Distinguishes between "Good," "Evil," and "Unknown" (Neutral) players.
Spirit Gazer: Sees the roles of those who died during the night.
Detective: Compares two players to see if they are on the same team. The Protectors
Doctor: Selects one player to protect from an attack each night.
Bodyguard: Protects a player but risks their own life if an attack occurs.
Tough Guy: Can survive a werewolf attack for one extra day, giving them time to share info. The Killers (Pro-Village)
Gunner: Has two silver bullets to shoot suspicious players during the day.
Jailer: Can lock someone up at night to protect or execute them.
Marksman: Can shoot a player at night; if they hit a villager, they lose their ability. 🐺 The Werewolf Team
The Werewolves must blend in by day and devour the village by night.
Werewolf: The standard unit. They vote on a target each night.
Junior Werewolf: When they die, they can choose one player to take down with them. wolvesville all roles
Alpha Wolf: Their vote counts as double when choosing a target. Wolf Seer: Reveals the exact role of a villager each night.
Nightmare Wolf: Can "sleep" a player, preventing them from using their ability. ⚖️ The Neutral Roles
These players march to the beat of their own drum, often having unique win conditions. Neutral Killers
Serial Killer: Must be the last person standing. They kill one person every night.
Arsonist: Douses players in gas and can choose to ignite them all at once.
Cannibal: Eats players to "grow," eventually becoming an unstoppable force. Chaos Seekers
Fool: Wins only if the village votes to hang them during the day.
Headhunter: Is assigned a "target." If that target is lynched, the Headhunter wins and turns into a Villager.
Corrupt Oracle: A dark version of the Seer who works for their own survival. 💡 Quick Tips for New Players
Don't Claim Too Early: If you are a Seer or Doctor, stay hidden until you have vital info.
Watch the Votes: Werewolves often "split vote" or defend their own teammates subtly.
Use Your Journal: Keep notes on who claims what role so you can spot contradictions.
Wolvesville: A Comprehensive Guide to All Roles
Wolvesville is a popular social deduction game that challenges players to figure out who among them are wolves trying to eliminate the rest of the villagers. The game requires strategy, deception, and keen observation skills. In this guide, we'll explore all the roles in Wolvesville, their abilities, and how to play them effectively.
Overview of Roles
In Wolvesville, players are divided into two main factions: Villagers and Wolves. The Villagers are further divided into several roles, each with unique abilities. The Wolves, on the other hand, work together to eliminate the Villagers.
Villager Roles
Wolf Roles
Special Roles
Gameplay Strategies
Tips for Playing Each Role
Conclusion
Wolvesville is a complex game with multiple roles, each requiring a unique strategy. Understanding each role's abilities and working together as Villagers are crucial to winning the game. As a Wolf, blending in and avoiding detection is key to success. With practice and experience, players can master the game and become a Wolvesville champion.
Wolvesville , roles aren't just abilities; they are the gears of a social engine. The game's depth lies in the interplay between Base Roles , which provide fundamental mechanics, and Advanced Roles Goal: Eliminate villagers until wolves equal or outnumber
, which introduce strategic complexity. Understanding these roles requires looking past their simple "kill" or "save" buttons to see how they manipulate the game's social fabric. The Architecture of Allegiances
Roles are primarily divided into three factions, each with its own "deep" strategic purpose: The Village
: They represent the collective, relying on information and public discourse. Their strength is in transparency, using roles like the to pierce the fog of war. The Werewolves
: They represent the hidden minority, relying on deception and coordinated chaos. Advanced roles like the Shadow Wolf
allow for sudden, disruptive plays that can overturn a "confirmed" village. Solo Killers : These roles, such as the Serial Killer
, act as wildcards. Their goal is to maintain a balance of power between the other two factions until they can strike for a lone victory. Core Role Hierarchies
Roles are organized into "trees" where a common base role can evolve into specialized versions through Role Cards Advanced Variants Strategic Depth Seer Apprentice, Oracle Focuses on raw identification versus long-term prediction. Butcher, Gingerbread Man
Balances direct protection with secondary utility or "baiting" attacks.
Shifts from a public executioner to a silent, surgical striker.
Converts a defensive "passive" role into an aggressive deterrent. Strategic Philosophy: Information vs. Chaos
The "deep" meta of Wolvesville often boils down to two opposing philosophies: The Prove Meta
: Villagers push for early role-claiming to verify identities. Roles like the
are vital here as they can "prove" themselves publicly, creating a safe anchor for the team. The Deception Meta
: Werewolves use "fake claims" to stall information. A common advanced strategy involves a
claiming to be a village Seer to lead the town toward mis-lynching their own allies. Advanced Mechanics Role Cards & Perks : Beyond basic abilities,
offer perks like extra XP or highlighted chat, which can subtly influence how other players perceive you. The "Strength" Order : Werewolves have an internal Strength Ranking ; roles like the Beast Hunter
can specifically target the "weakest" wolf, adding a layer of hidden priority for the wolf team to manage. fake-claim effectively as a specific werewolf role?
Wolvesville is a complex social deduction game featuring over 130 roles divided into primary teams: the Village, the Werewolves, and Solo factions. Roles are further categorized as Base roles (accessible to beginners) and Advanced roles (unlocked via Role Cards). The Village Team
The Village aims to eliminate all "Dangers of the Night" (Werewolves and Solo Killers). Investigative Roles These roles gather information to identify threats. Seer (Base): Uncovers a player's exact role each night.
Aura Seer (Base): Identifies if a player has a "Good," "Evil," or "Unknown" aura.
Detective (Base): Compares two players to see if they are on the same team.
Spirit Seer (Base): Checks if any of the players who died during the night had a specific aura.
Advanced: Analyst (Seer), Sheriff (Aura Seer), Spy (Detective). Protective Roles These roles prevent deaths during the night or day phases.
Doctor (Base): Protects one player from an attack each night. Note: In competitive modes, wolf roles are unique
Bodyguard (Base): Protects a player but dies in their place if attacked. Beast Hunter (Base): Places a trap that kills an attacker.
Advanced: Butcher (Doctor), Night Watchman (Bodyguard), Trapper (Beast Hunter). Village Killers & Support Gunner (Base): Can shoot two players during the day. Jailer (Base): Jails a player to protect or execute them.
Medium (Base): Can speak with the dead and revive one player.
Priest (Base): Throws holy water; kills werewolves but dies if hitting a villager.
Advanced: Marksman (Priest), Vigilante (Gunner), Ritualist (Medium). 🐺 The Werewolf Team
Werewolves win when their numbers equal or exceed the remaining villagers and no solo killer is alive. Regular Werewolf (Base): The standard killing role.
Wolf Seer (Base): Uncovers a villager's exact role each night.
Alpha Werewolf (Base): Their vote counts as double when choosing a night target.
Junior Werewolf (Base): Selects a player to die if the Junior is lynched or killed. Advanced Wolves:
Nightmare Werewolf: Blocks a player's ability for the night.
Shadow Wolf: Can hide the werewolf team's kill or actions for a night.
Kitten Wolf: Can convert a player into a werewolf under specific conditions.
Sorcerer: Works with wolves but isn't one; can see all werewolf roles. 🎭 Solo & Third-Party Roles
These roles typically have unique, independent win conditions. Solo Killers Must be the last player(s) standing to win. Serial Killer: Kills one player every night.
Arsonist: Douses players in gasoline and ignites them all at once. Bomber: Plants bombs that explode after a delay.
Cannibal: Eats players to gain extra actions or survive longer. Solo Voting Category:Solo killers - Wolvesville Wiki
Wolvesville features a vast array of roles categorized into four primary teams: Villagers, Werewolves, Solo Killers, and Solo Voting roles. Roles are further divided into Base (simpler to play) and Advanced (more complex mechanics) versions. Role Report Overview
The following lists represent the major roles and their team affiliations found in the game. Advanced roles are typically unlocked by upgrading Role Cards to Epic rarity or higher. Villager Team (Village)
Villagers aim to identify and eliminate all werewolves and solo killers. Winter Update - Wolvesville development blog
Werewolves win when they equal or outnumber the Villagers and eliminate all Solo threats. They act together at night but can have unique individual powers.
Wolvesville is a fast-paced, 16-player online adaptation of the classic party game Werewolf (or Mafia). Unlike the tabletop version, Wolvesville is packed with unique roles, special abilities, and faction-specific win conditions. With over 30 distinct roles (and multiple variants), mastering the game requires knowing exactly what each character can—and cannot—do.
This guide provides a complete, up-to-date breakdown of every role in Wolvesville, categorized by faction: Villagers (Blue), Werewolves (Red), Solo (Grey/Neutral), and Special event roles.
| Role | Win Condition | Ability | |------|---------------|---------| | Serial Killer | Be the last player alive (or last + one other). | Kills one player each night. Immune to night attacks. | | Arsonist | Be the last player alive. | Douses players with oil. On night 2+, ignites and kills all doused. | | Cannibal | Be the last player alive. | Eats a dead body each night to gain temporary invincibility or extra kills. | | Corruptor | Be the last player alive. | Corrupts a player; if they are protected, the protector dies instead. | | Sect Leader | Convert all living players to your sect. | Recruits one player per night. Recruits lose their old role. | | Illusionist (Solo var.) | Survive to the end with wolves or village dead. | Confuses info roles and can swap targets. |
| Role | Description | |------|-------------| | Werewolf | Basic wolf. Joins the night kill vote. No special ability. | | Alpha Werewolf | Leader. When lynched, the player who voted first for you dies as revenge. | | Junior Werewolf | If the Alpha dies, you become the new Alpha. Otherwise, a basic wolf. | | Wolf Seer | Once per night, can check a player's role. Invaluable for wolf info. | | Nightmare Werewolf | Can "fear" a player, preventing them from acting that night. | | Shadow Werewolf | Invisible to the Seer (returns as Villager to Seer checks). | | Wolf Pacifist | Can protect a player from being lynched the next day. Vote reset. | | Wolf Shaman | (Also listed under Villager betrayer) - silences a player. | | Wolf Mystic | Learns the category of a player's role (e.g., Protective). | | Wolf Trickster | Once per game, can swap two players' roles secretly. Chaos incarnate. | | Wolf Summoner | Can summon a dead wolf back as a basic Werewolf for one night. | | Wolf Avatar | Possesses a player's body after death. That player becomes a wolf. | | Guardian Wolf | (Listed earlier) - protects a player, appearing as Villager. |