Doors V036 Part 2 By The Neuron Project Repack -
Unlike Part 1, Part 2 isn't linear. You don't "play" it so much as unpack it.
The game drops you in a dimly lit, non-Euclidean hotel hallway. There is no HUD, no tutorial, no objective marker. The only interaction is the E key to open doors. Each door leads to a randomized location from a pool of 36 "rooms" (matching the V036 version number).
Part 1 had a single stalker enemy. Part 2 introduces The Reverb—an invisible entity that mimics your own footsteps. The longer you play, the more the game manipulates your headset audio. Veteran players report that the mod can detect if you are using stereo vs. 5.1 surround and changes the entity's AI accordingly. doors v036 part 2 by the neuron project repack
Let’s be clear: This is not the official DOORS from LSPLASH. This is a found-footage-style reinterpretation. The "v036" tag suggests an internal build—version 0.36—implying this is an alpha or a corrupted backup.
The Neuron Project (whoever they are) released a "Part 1" repack about six months ago. It was a short, glitchy loop: spawn in The Lobby, walk through 5 rooms, then a crash to desktop with a .TXT file named SYS_FAILURE.log. That log simply read: "DOOR 036 IS NOT A DOOR." Unlike Part 1, Part 2 isn't linear
Part 2 dropped last week with zero announcement.
The core engine in v036 has moved away from linear grid-based mapping. The new "Liminal Engine" utilizes a node-based procedural generation system. There is no HUD, no tutorial, no objective marker
Warning: This is not a joke. The repack has been flagged by 12 antivirus engines—not for a virus, but for "potentially unwanted behavior" (PUP). It creates scheduled tasks that delete themselves. It writes to sectors of your drive that games should not touch.
If you are a horror archivist or a glitch hunter:
The jump to version 036 was significant, but Part 2 is the content completion patch that ties it all together. Here are the highlights found in this repack:

