To interact with players (kick or ban), you'll need to identify them. Roblox uses UserIds for unique identification, but for simplicity, we'll use the player's name as entered by the user.
When you see discussions about "FE kick scripts," they are not magically forcing the server to kick a player. Instead, they are usually exploiting poor security practices in a game's code.
Scripts claiming to work on "any game" are generally misrepresenting how Roblox works. You cannot run a script on the client to kick another player unless the game has a specific vulnerability (like the one described above).
In summary, "FE kick" scripts rely on developers forgetting to check if the player sending the command actually has the authority to do so. Secure games verify every action on the server.
To create a functional Filtering Enabled (FE) kick and ban GUI in
, you must use a client-server architecture. Because of FE, a local script cannot directly kick other players; it must fire a RemoteEvent to the server, which then executes the Kick() or BanAsync() function. Core Components of an FE Kick/Ban System
Client-Side GUI (LocalScript): Provides the interface for the administrator to enter a username and select an action (Kick or Ban).
RemoteEvent: Acts as the secure bridge between the admin's client and the server.
Server-Side Script: Receives the request, verifies the admin's permissions, and performs the action on the target player.
Persistent Storage (DataStore or Ban API): Essential for bans to ensure the player remains blocked after rejoining. Step-by-Step Implementation Guide 1. Set Up the Communication Bridge
In ReplicatedStorage, create a RemoteEvent and name it ModerationEvent. This allows your GUI to send instructions to the server. 2. Create the Admin GUI Insert a ScreenGui into StarterGui.
Add a TextBox (for the target's name) and two TextButtons (labeled "Kick" and "Ban").
Add a LocalScript inside the "Kick" button to fire the event:
local Remote = game:GetService("ReplicatedStorage"):WaitForChild("ModerationEvent") local targetName = script.Parent.Parent.TextBox -- Reference your TextBox script.Parent.MouseButton1Click:Connect(function() Remote:FireServer(targetName.Text, "Kick") end) Use code with caution. Copied to clipboard 3. Implement Server-Side Validation and Execution
Create a Script in ServerScriptService. This script must verify that the person firing the event is actually an administrator to prevent exploiters from banning everyone.
Administrator List: Define a table of UserIDs authorized to use the GUI.
Action Logic: Use Player:Kick(reason) for temporary removal or the modern Players:BanAsync() for permanent, universe-wide bans.
local Players = game:GetService("Players") local Remote = game:GetService("ReplicatedStorage"):WaitForChild("ModerationEvent") -- Replace with actual admin UserIDs local Admins = 1234567, 89101112 Remote.OnServerEvent:Connect(function(player, targetName, actionType) -- SECURITY: Verify the sender is an admin local isAdmin = false for _, id in ipairs(Admins) do if player.UserId == id then isAdmin = true break end end if not isAdmin then return end -- Silently fail if unauthorized local targetPlayer = Players:FindFirstChild(targetName) if targetPlayer then if actionType == "Kick" then targetPlayer:Kick("You have been kicked by an administrator.") elseif actionType == "Ban" then -- Using modern Ban API (Available in 2026) local config = UserIds = targetPlayer.UserId, Duration = -1, -- Permanent DisplayReason = "Banned for rule violations.", ApplyToUniverse = true Players:BanAsync(config) end end end) Use code with caution. Copied to clipboard Advanced Moderation Features How to make a Ban System Gui on Roblox!
Creating a GUI script for a "Kick/Ban Player" feature in Roblox involves several steps, including setting up the GUI, identifying players, and then implementing the functionality to either kick or ban players. The following guide assumes you have a basic understanding of Roblox Studio and scripting in Lua.
If you're a game developer wanting moderation tools:
-- Server Script (in ServerScriptService) local DataStore = game:GetService("DataStoreService") local bannedPlayers = DataStore:GetDataStore("BannedPlayers")game.Players.PlayerAdded:Connect(function(player) local userId = player.UserId local isBanned = bannedPlayers:GetAsync(userId)
if isBanned then player:Kick("You are banned from this game") endend)
-- RemoteEvent for admins (Server Script) local kickEvent = Instance.new("RemoteEvent") kickEvent.Name = "KickPlayer" kickEvent.Parent = game.ReplicatedStorage
kickEvent.OnServerEvent:Connect(function(player, targetPlayerName) -- Check if player has permission (e.g., group rank) if player:GetRankInGroup(YOUR_GROUP_ID) >= 200 then for _, target in pairs(game.Players:GetPlayers()) do if target.Name == targetPlayerName then target:Kick("Kicked by admin: " .. player.Name) end end end end)
Key points: