Lara Croft Vs The Hideous Hermit -podgey-
Here’s the twist that elevates Lara Croft Vs The Hideous Hermit -Podgey- from a bizarre footnote to a cult legend. Podgey gave the Hermit 9,999 hit points. Lara’s dual pistols do 3 damage per shot. Even with the Uzis (hidden in the kitchen in a secret crack in the wall), killing the Hermit would take over twenty minutes of continuous fire.
But that’s not the real horror. The real horror is that the Hermit regenerates. If you empty two full clips into his flabby torso, he stumbles, grunts "Podgey... sleepy...", and collapses for exactly 7 seconds. Then he stands back up, rotates his head 180 degrees, and waddles faster. Lara Croft Vs The Hideous Hermit -Podgey-
The intended strategy is stealth and distraction. You must throw flares (the game’s only mechanic that briefly confuses him) to lure the Hermit away from the idol. Miss a throw, and you hear those wet footsteps behind you. Turn around, and his face fills the screen. It’s jump-scare design at its most primitive, yet at 2 AM with headphones on, it works shockingly well. Here’s the twist that elevates Lara Croft Vs
"Lara Croft Vs The Hideous Hermit" is a classic "coffee break" level. It isn't a massive epic, but it offers a tightly designed 30-45 minute experience. The atmosphere is moody, the combat is satisfying, and the titular Hermit provides a genuine challenge if you aren't prepared with the right gear. Even with the Uzis (hidden in the kitchen
Final Verdict: A must-play for fans of classic TR4 custom levels. Good luck, and watch out for the traps
In the vast, uncurated wilderness of internet animation, fan films typically fall into two camps: the reverent tribute or the comedic parody. Rarely does a short film manage to be both a loving homage to a video game icon and a stomach-churning exercise in surreal body horror. Podgey’s “Lara Croft Vs The Hideous Hermit” achieves exactly that, packing more dread, texture, and narrative punch into its brief runtime than many big-budget animated features.


